Beispiel #1
0
 // Start is called before the first frame update
 void Awake()
 {
     this.plusPoint  = GameObject.Find("PlusPoint");
     this.minusPoint = GameObject.Find("MinusPoint");
     this.InstantiatePoints();
     this.floorSpawner    = GameObject.Find("FloorSpawner").GetComponent <FloorSpawner>();
     this.playerTransform = GameObject.Find("Player").transform;
     this.initialPosition = transform.position;
 }
Beispiel #2
0
 IEnumerator IncreaseSpeed()
 {
     while (true)
     {
         speedX *= 1.01f;
         FloorSpawner.setSpeed(speedX);
         yield return(new WaitForSeconds(1));
     }
 }
 // Start is called before the first frame update
 public void Awake()
 {
     this.floorSpawner = GameObject.Find("FloorSpawner").GetComponent <FloorSpawner>();
     this.barkSounds.Add(GameObject.Find("cub_bark_1"));
     this.barkSounds.Add(GameObject.Find("cub_bark_2"));
     this.barkSounds.Add(GameObject.Find("cub_bark_3"));
     this.eatNegativeSound  = GameObject.Find("cub_eat_chili");
     this.eatPositiveSound  = GameObject.Find("cub_eat_candy");
     this.initialPosition   = transform.position;
     this.nextFloorPosition = new Vector3(0, -1000, 1000);
 }
    public void generateRoom()
    {
        FloorOverseer newFloorOverseer = Instantiate(leOverseer, new Vector3(0, 0, 0), Quaternion.identity);

        newFloorOverseer.maxSize = maxTiles;
        FloorSpawner newFloorSpawner = Instantiate(leFloorSpawner, new Vector3(0, 0, 0), Quaternion.identity);

        newFloorSpawner.roomStyle      = roomStyles;
        newFloorSpawner.canSpawnMoreFS = true;
        newFloorOverseer.pathMakers.Add(newFloorSpawner.transform);
        playButton.gameObject.SetActive(false);
        maxTileSlider.gameObject.SetActive(false);
        roomStylesSlider.gameObject.SetActive(false);
        maxTilesText.gameObject.SetActive(false);
        roomStylesText.gameObject.SetActive(false);
    }
 // Start is called before the first frame update
 void Awake()
 {
     this.winScreen   = GameObject.Find("WinScreen");
     this.loseScreen  = GameObject.Find("LoseScreen");
     this.introCanvas = GameObject.Find("IntroCanvas");
     this.winScreen.SetActive(false);
     this.loseScreen.SetActive(false);
     this.cub             = GameObject.Find("Cub").GetComponent <Cub>();
     this.floorSpawner    = GameObject.Find("FloorSpawner").GetComponent <FloorSpawner>();
     this.player          = GameObject.Find("Player").GetComponent <PlayerController>();
     this.pointSpawner    = GameObject.Find("PointSpawner").GetComponent <PointSpawner>();
     this.camera          = GameObject.Find("Main Camera").GetComponent <Camera>();
     this.gameOverSound   = GameObject.Find("game_over");
     this.gameWonSound    = GameObject.Find("game_won");
     this.backgroundMusic = GameObject.Find("Audio Source");
 }
Beispiel #6
0
 private void Start()
 {
     flSpawn = flr.GetComponent <FloorSpawner>();
 }
Beispiel #7
0
 // Start is called before the first frame update
 void Start()
 {
     FloorSpawner = FindObjectOfType <FloorSpawner>();
     StartCoroutine(StartSequence());
 }