Beispiel #1
0
    public void Flow(ActionTree actionTree)
    {
        FloorModel.Instance.Flow();

        List <FloorAnimInfo> anims = FloorModel.Instance.anims[0];

        for (int i = 0; i < anims.Count; i++)
        {
            FloorAnimInfo animInfo = anims[i];

            FightFloorItem item = GetItemByRunId(animInfo.floorInfo.runId);
            if (item != null)
            {
                ParallelAction paralle = new ParallelAction();

                Vector2 toPos = PosUtil.GetFightCellPos(animInfo.floorInfo.posX, animInfo.floorInfo.posY);
                paralle.AddNode(new MoveActor((RectTransform)item.transform, new Vector3(toPos.x, toPos.y, 0), 0, 0.3f));

                OrderAction orderAction = new OrderAction();

                orderAction.AddNode(new ScaleActor((RectTransform)item.transform, new Vector3(0.5f, 0.5f, 1), 0.1f));
                orderAction.AddNode(new WaitActor(100));
                orderAction.AddNode(new ScaleActor((RectTransform)item.transform, new Vector3(1, 1, 1), 0.1f));
                paralle.AddNode(orderAction);

                actionTree.AddNode(paralle);
            }
        }
    }
Beispiel #2
0
    public void AddAnim(FloorInfo floorInfo, CellAnimType animationType = CellAnimType.clear)
    {
        List <FloorAnimInfo> stepMoves = anims[anims.Count - 1];
        FloorAnimInfo        animInfo  = new FloorAnimInfo();

        animInfo.startFrame = anims.Count;
        animInfo.floorInfo  = floorInfo;
        stepMoves.Add(animInfo);
    }
Beispiel #3
0
 public void PlayEliminate(List <FloorAnimInfo> floorAnimss, ActionTree actionTree)
 {
     for (int j = 0; j < floorAnimss.Count; j++)
     {
         OrderAction    order         = new OrderAction();
         FloorAnimInfo  floorAnimInfo = floorAnimss[j];
         FightFloorItem item          = GetItemByRunId(floorAnimInfo.floorInfo.runId);
         order.AddNode(new ScaleActor((RectTransform)item.transform, new Vector3(0, 0, 0), 0.1f));
         order.AddNode(new DestroyActor(item.gameObject));
         actionTree.AddNode(order);
     }
 }