public MasterPlayerRecord(NetConnection sender) { this.accountId = 0; this.endPoint = sender.RemoteEndpoint; this.characterId = 0; this.floodEntry = new FloodEntry(); this.sender = sender; this.pCharacter = null; this.logoutCharacterGranted = false; this.logoutCharacterRequested = false; this.LastSaved = System.DateTime.MinValue; this.state = ClientState.CharacterManagement; }
public BasicPluginSettings() { FloodEntries = new FloodEntry[0]; }