Beispiel #1
0
    public void NewFloatingScore()
    {
        Vector2       viewportPosition = this._mainCamera.WorldToViewportPoint(new Vector3(this._playerTransform.position.x + Random.Range(-.2f, .2f), this._playerTransform.position.y + Random.Range(-.2f, .2f), this._playerTransform.position.z + Random.Range(-.2f, .2f)));
        FloatingScore instance         = Instantiate(this._floatingScoreTextPrefab);

        instance.transform.SetParent(this.transform, false);

        instance.GetComponent <RectTransform>().anchorMin = viewportPosition;
        instance.GetComponent <RectTransform>().anchorMax = viewportPosition;

        instance.Displacement = Random.Range(this._minHorizontalDisplacement, this._maxHorizontalDisplacement);
    }
    void Score(Wyrd wyrd, int combo)
    {
        Vector3        pt  = wyrd.letters [0].transform.position;
        List <Vector3> pts = new List <Vector3> ();

        pt   = Camera.main.WorldToViewportPoint(pt);
        pt.z = 0;

        pts.Add(pt);

        pts.Add(scoreMidPoint);

        pts.Add(Scoreboard.S.transform.position);

        int           value = wyrd.letters.Count * combo;
        FloatingScore fs    = Scoreboard.S.CreateFloatingScore(value, pts);

        fs.timeDuration = 2f;
        fs.fontSizes    = scoreFontSizes;

        fs.easingCurve = Easing.InOut + Easing.InOut;

        string txt = wyrd.letters.Count.ToString();

        if (combo > 1)
        {
            txt += " x " + combo;
        }
        fs.GetComponent <GUIText>().text = txt;
    }
Beispiel #3
0
    // Add to the score for this word
    // int combo is the number of this word in a combo
    void Score(Wyrd wyrd, int combo)
    {
        // Get the position of the first Letter in the wyrd
        Vector3 pt = wyrd.letters[0].transform.position;
        // Create a List<> of Bezier points for the FloatingScore
        List <Vector3> pts = new List <Vector3>();

        // Convert the pt to a ViewportPoint. ViewportPoints range from 0 to 1
        // across the screen and are used for GUI coordinates
        pt   = Camera.main.WorldToViewportPoint(pt);
        pt.z = 0;
        // Make pt the first Bezier point
        pts.Add(pt);
        // Add a second Bezier point
        pts.Add(scoreMidPoint);
        // Make the Scoreboard the last Bezier point
        pts.Add(Scoreboard.S.transform.position);
        // Set the value of the Floating Score
        int           value = wyrd.letters.Count * combo;
        FloatingScore fs    = Scoreboard.S.CreateFloatingScore(value, pts);

        fs.timeDuration = 2f;
        fs.fontSizes    = scoreFontSizes;
        // Double the InOut Easing effect
        fs.easingCurve = Easing.InOut + Easing.InOut;
        // Make the text of the FloatingScore something like "3 x 2"
        string txt = wyrd.letters.Count.ToString();

        if (combo > 1)
        {
            txt += " x " + combo;
        }
        fs.GetComponent <GUIText>().text = txt;
    }
Beispiel #4
0
    void Score(Wyrd wyrd, int combo)
    {
        List <Vector2> pts = new List <Vector2>();

        Vector3 pt = wyrd.letters[0].transform.position;

        pt = Camera.main.WorldToViewportPoint(pt);

        pts.Add(pt);
        pts.Add(scoreMidPoint);
        pts.Add(rectTrans.anchorMax);

        int           value = wyrd.letters.Count * combo;
        FloatingScore fs    = Scoreboard.S.CreateFloatingScore(value, pts);

        fs.timeDuration = scoreTravelTime;
        fs.timeStart    = Time.time + combo * scoreComboDelay;
        fs.fontSizes    = scoreFontSizes;

        fs.easingCurve = Easing.InOut + Easing.InOut;

        string txt = wyrd.letters.Count.ToString();

        if (combo > 1)
        {
            txt += " x " + combo;
        }
        fs.GetComponent <Text>().text = txt;
    }
         // Add to the score for this word
         // int combo is the number of this word in a combo
        void Score(Wyrd wyrd,  int combo)  
    {
                // Create a List<> of Vector2 Bezier points for the FloatingScore.
                List <Vector2>  pts  =  new List <Vector2>();
         
                                                                                             // Get the position of the first Letter in the wyrd
                    Vector3 pt  =  wyrd.letters[0].transform.position;                       // a

                    pt  =  Camera.main.WorldToViewportPoint(pt);
         
                pts.Add(pt);   // Make pt the first Bezier point                       // b
         
                               // Add a second Bezier point
                pts.Add( scoreMidPoint );

         
                // Make the Scoreboard the last Bezier point
                pts.Add(rectTrans.anchorMax);

         // Set the value of the Floating Score
                    int value  =  wyrd.letters.Count  *  combo;

                FloatingScore fs  =  Scoreboard.S.CreateFloatingScore(value,  pts);
         
                fs.timeDuration  =  scoreTravelTime;

                fs.timeStart  =  Time.time  +  combo  *  scoreComboDelay;  
                fs.fontSizes  =  scoreFontSizes;
         
                // Double the InOut Easing effect
                fs.easingCurve  =  Easing.InOut + Easing.InOut;
         
                // Make the text of the FloatingScore something like "3 x 2"
                    string txt  =  wyrd.letters.Count.ToString();

                if (combo  >  1)   {
                        txt  +=   " x " + combo;
                    
        }
                fs.GetComponent <Text>().text  =  txt;
            
    }
Beispiel #6
0
    // Добавляем счёт за это слово
    // число combo это номер слова по счёту
    void Score(Wyrd wyrd, int combo)
    {
        // Узнаём позицию первой буквы в wyrd
        Vector3 pt = wyrd.letters[0].transform.position;
        // Создаём список бизер точек для плавающего счёта
        List <Vector3> pts = new List <Vector3>();

        // Сонвертируем pt в Видовую точку в ренже 0- 1
        // используется для GUI координат
        pt   = Camera.main.WorldToViewportPoint(pt);
        pt.z = 0;
        // Делаем pt первой точкой ( как раз позиция буквы )
        pts.Add(pt);

        // Добавляем вторую точку ( для дуги )
        pts.Add(scoreMidPoint);

        // Добавляем последнюю точку ( типо происходит слияние счетов
        // и они складываются )
        pts.Add(Scoreboard.S.transform.position);

        // Задаём значение для floating score
        int           value = wyrd.letters.Count * combo;
        FloatingScore fs    = Scoreboard.S.CreateFloatingScore(value, pts);

        fs.timeDuration = 2f;
        fs.fontSizes    = scoreFontSizes;

        // Удваиваем смягчающий эффект
        fs.easingCurve = Easing.InOut + Easing.InOut;

        // Делаем текст типо "3 х 2"
        string txt = wyrd.letters.Count.ToString();

        if (combo > 1)
        {
            txt += " x " + combo;
        }
        fs.GetComponent <Text>().text = txt;
    }
Beispiel #7
0
    // Add to the score for this word
    // int combo is the number of this word in a combo
    void Score(Wyrd wyrd, int combo)
    {
        // Create a List<> of Bezier points for the FloatingScore
        List <Vector2> pts = new List <Vector2>();

        // Get the position of the first Letter in the wyrd
        Vector3 pt = wyrd.letters[0].transform.position;               // a

        pt = Camera.main.WorldToViewportPoint(pt);

        pts.Add(pt); // Make pt the first Bezier point                   // b

        // Add a second Bezier point
        pts.Add(scoreMidPoint);

        // Make the Scoreboard the last Bezier point
        pts.Add(rectTrans.anchorMax);

        // Set the value of the Floating Score
        int           value = wyrd.letters.Count * combo;
        FloatingScore fs    = Scoreboard.S.CreateFloatingScore(value, pts);

        fs.timeDuration = scoreTravelTime;
        fs.timeStart    = Time.time + combo * scoreComboDelay;
        fs.fontSizes    = scoreFontSizes;

        // Double the InOut Easing effect
        fs.easingCurve = Easing.InOut + Easing.InOut;

        // Make the text of the FloatingScore something like "3 x 2"
        string txt = wyrd.letters.Count.ToString();

        if (combo > 1)
        {
            txt += " x " + combo;
        }
        fs.GetComponent <Text>().text = txt;
    }