protected static void PushFloatSetting( SettingScope scope, SettingProtection protectionLevel, string label, string name, float defaultVal, float minVal = float.MinValue, float maxVal = float.MaxValue, Func <float, string> translator = null, string postFix = "", string maskerName = "", Func <SettingBase, bool> maskingEvaluator = null) { SettingBase newSetting = new FloatSetting( scope, protectionLevel, label, name, defaultVal, minVal: minVal, maxVal: maxVal, translator: translator, postFix: postFix); settings.Add(newSetting); nameSettingsMap.Add(name, newSetting); if (!string.IsNullOrEmpty(maskerName)) { AddToMaskerMap(maskerName, name, maskingEvaluator); } }
/// <summary> /// Appends a <paramref name="setting"/> in the form <code>SettingName = SettingValue</code>. /// The setting will be written only if the value is different from the default value in the /// corresponding <paramref name="parameter"/>. /// </summary> /// <param name="setting"></param> /// <param name="parameter"></param> public LoliCodeWriter AppendSetting(BlockSetting setting, BlockParameter parameter = null, int spaces = 2) { if (parameter == null) { AppendLine($"{setting.Name} = {GetSettingValue(setting)}", spaces); return(this); } var isDefaultValue = setting.FixedSetting switch { StringSetting x => x.Value == (parameter as StringParameter).DefaultValue, IntSetting x => x.Value == (parameter as IntParameter).DefaultValue, FloatSetting x => x.Value == (parameter as FloatParameter).DefaultValue, BoolSetting x => x.Value == (parameter as BoolParameter).DefaultValue, ByteArraySetting x => Compare(x.Value, (parameter as ByteArrayParameter).DefaultValue), ListOfStringsSetting x => Compare(x.Value, (parameter as ListOfStringsParameter).DefaultValue), DictionaryOfStringsSetting x => Compare(x.Value.Keys, (parameter as DictionaryOfStringsParameter).DefaultValue.Keys) && Compare(x.Value.Values, (parameter as DictionaryOfStringsParameter).DefaultValue.Values), EnumSetting x => x.Value == (parameter as EnumParameter).DefaultValue, _ => throw new NotImplementedException(), }; if (setting.InputMode != SettingInputMode.Fixed || !isDefaultValue) { AppendLine($"{parameter.Name} = {GetSettingValue(setting)}", spaces); } return(this); }
private static float SetScaling(FloatSetting set) { if (!UIManager.HUDAutoScaleGUI.Value) { return(set.Value); } return((float)System.Math.Round(set.DefaultValue * UIManager.HUDScaleGUI.Value, 0)); }
public void WeatherLerpSpeedSettingChanged() { FloatSetting weatherLerpSpeedSetting = Settings.Instance.GetSetting <FloatSetting>("audio_weather_lerp_speed"); if (weatherLerpSpeedSetting != null) { m_weatherLerpSpeed = weatherLerpSpeedSetting.Value; } }
protected override void Dispose(bool disposing) { if (disposing && (this.setting != null)) { this.setting.ValueChangedT -= new ValueChangedEventHandler <float>(this.OnSettingValueChanged); this.setting = null; } base.Dispose(disposing); }
public SliderControl(FloatSetting setting) : base(CreateControlInstance()) { Validate.IsNotNull <FloatSetting>(setting, "setting"); this.setting = setting; this.setting.ValueChangedT += new ValueChangedEventHandler <float>(this.OnSettingValueChanged); this.Control.ToleranceChanged += new EventHandler(this.OnToleranceChanged); base.Control.Size = new Size(0xaf, 0x10); base.Control.Size = UIUtil.ScaleSize(base.Control.Size); base.AutoSize = false; }
public void SettingTestIntToString() { string expextedString = "mySetting=345"; const int value = 345; var setting = new FloatSetting() { Category = "none", Description = "none", HumanReadableName = "Test setting", IdentificationName = "mySetting", Value = value }; Assert.AreEqual(expextedString, setting.ToString()); }
public void SettingTestFloatString() { const float value = 555.444f; var setting = new FloatSetting() { Category = "none", Description = "none", HumanReadableName = "Test setting", IdentificationName = "mySetting", Value = value }; string convSetting = (string)setting; Assert.AreEqual(value.ToString(), convSetting); }
public void SettingTestFloatBoolFalse() { const float value = 0.0f; var setting = new FloatSetting() { Category = "none", Description = "none", HumanReadableName = "Test setting", IdentificationName = "mySetting", Value = value }; bool convSetting = (bool)setting; Assert.AreEqual(false, convSetting); }
public void SettingTestFloatFloat() { const float value = 1234.56f; var setting = new FloatSetting() { Category = "none", Description = "none", HumanReadableName = "Test setting", IdentificationName = "mySetting", Value = value }; float convSetting = (float)setting; Assert.AreEqual(value, convSetting); }
// Find the instance of the AudioManager and cache it for later. void Start() { m_audioManager = FindObjectOfType <AudioManager>(); FloatSetting pitchSetting = Settings.Instance.GetSetting <FloatSetting>("audio_outdoor_pitch"); FloatSetting volumeSetting = Settings.Instance.GetSetting <FloatSetting>("audio_outdoor_volume"); if (pitchSetting != null) { m_outdoorDefaultPitch = pitchSetting.Value; } if (volumeSetting != null) { m_outdoorDefaultVolume = volumeSetting.Value; } }
void Start() { if (WeatherAudioSource == null) { Logger.LogWarning("AudioManager: WeatherAudioSource not set!", LogChannel.Audio); } if (Player == null) { Logger.LogWarning("AudioManager: Player not set!", LogChannel.Audio); } FloatSetting weatherLerpSpeedSetting = Settings.Instance.GetSetting <FloatSetting>("audio_weather_lerp_speed"); if (weatherLerpSpeedSetting != null) { weatherLerpSpeedSetting.AddChangedCallback(WeatherLerpSpeedSettingChanged); m_weatherLerpSpeed = weatherLerpSpeedSetting.Value; } }
public FloatSettingViewModel(FloatSetting setting) : base(setting) { Text = setting.DefaultValue.ToString(); }