Beispiel #1
0
        public override void CreateControls(GUI gui)
        {
            panel         = new FloatPanel(new Vector2(400, 200), "MY SUPER FLOATING PANEL");
            panel.Pos.X   = 10;
            panel.Pos.Y   = 40;
            panel.Visible = false;
            gui.AddChild(panel);

            //ListBox list = new ListBox(new Vector2(panel.Size.X, panel.Size.Y - 20));
            //gui.AddChild(list);
        }
Beispiel #2
0
        public override void CreateControls(GUI gui)
        {
            listsPanel         = new FloatPanel(new Vector2(300, 200), "ENTITIES", false, false);
            listsPanel.Pos.X   = 0;
            listsPanel.Pos.Y   = 22;
            listsPanel.Visible = false;
            gui.AddChild(listsPanel);

            groupsList       = new ListBox(new Vector2(120, listsPanel.Size.Y - 24), 1, groupItemSelected);
            groupsList.Pos.X = 2;
            groupsList.Pos.Y = 2;
            listsPanel.AddChild(groupsList);

            entitiesList       = new ListBox(new Vector2(174, listsPanel.Size.Y - 24), 1, entityItemSelected);
            entitiesList.Pos.X = 124;
            entitiesList.Pos.Y = 2;
            listsPanel.AddChild(entitiesList);

            newEntityDropDown       = new DropDown(addEntityDropDownItemSelected);
            newEntityDropDown.Pos.X = listsPanel.Size.X - 20;
            listsPanel.AddChild(newEntityDropDown);

            newEntityDropDown.AddItem("New Checkpoint", 1);
            newEntityDropDown.AddItem("New Trigger", 1);
            newEntityDropDown.AddItem("New Recovery Truck", 1);
            newEntityDropDown.AddItem("New Cone", 1);
            newEntityDropDown.AddItem("New Explosion", 1);
            newEntityDropDown.AddItem("New Steam", 1);
            newEntityDropDown.AddItem("New Fuel Item", 1);
            newEntityDropDown.AddItem("New Shield Item", 1);
            newEntityDropDown.AddItem("New Ammo Item", 1);
            newEntityDropDown.AddItem("New Minigun Item", 1);
            newEntityDropDown.AddItem("New Missile Item", 1);
            newEntityDropDown.AddItem("New Booster Item", 1);

            layout();
        }
        public FloatPanel Add(FloatPanel value)
        {
            base.List.Add(value as object);

            return(value);
        }
 public int IndexOf(FloatPanel value)
 {
     return(base.List.IndexOf(value));
 }
 public bool Contains(FloatPanel value)
 {
     return(base.List.Contains(value as object));
 }
 public void Insert(int index, FloatPanel value)
 {
     base.List.Insert(index, value as object);
 }
 public void Remove(FloatPanel value)
 {
     base.List.Remove(value as object);
 }
Beispiel #8
0
        public override void CreateControls(GUI gui)
        {
            /*
             * selectionPanel = new FloatPanel(new Vector2(300, 200), "DEFINITIONS", false, false);
             * selectionPanel.Pos.X = 0;
             * selectionPanel.Pos.Y = 22;
             * selectionPanel.Visible = false;
             * gui.AddChild(selectionPanel);
             *
             * columnsList = new ListBox(new Vector2(120, selectionPanel.Size.Y - 24), 1, columnItemSelected);
             * columnsList.Pos.X = 2;
             * columnsList.Pos.Y = 2;
             * selectionPanel.AddChild(columnsList);
             *
             * blocksList = new ListBox(new Vector2(120, selectionPanel.Size.Y - 24), 1, blockItemSelected);
             * blocksList.Pos.X = 124;
             * blocksList.Pos.Y = 2;
             * selectionPanel.AddChild(blocksList);
             */

            editPanel = new FloatPanel(new Vector2(400, 400), "COLUMN CONFIGURATION", false, false);
            editPanel.MouseEnabled = false;
            editPanel.Pos.Y        = gui.Size.Y - editPanel.Size.Y - 100;
            editPanel.Visible      = false;
            gui.AddChild(editPanel);

            emptyBlockTopBitmap    = new Bitmap(Config.DATA_FOLDER + "gui/images/isoCubeTop.png");
            emptyBlockBottomBitmap = new Bitmap(Config.DATA_FOLDER + "gui/images/isoCubeBottom.png");

            blockButtons = new ImageButton[16];
            for (int i = 0; i < 8; i++)
            {
                TextureResource tex = new TextureResource("blockButtonTextureT-" + i, emptyBlockTopBitmap);
                ImageButton     btn = new ImageButton(new Vector2(64, 64), tex, null, blockButtonClicked);
                btn.Tag   = i;
                btn.Pos.X = 30;
                btn.Pos.Y = 30 + 40 * i;
                editPanel.AddChild(btn);
                blockButtons[i * 2] = btn;

                tex       = new TextureResource("blockButtonTextureB-" + i, emptyBlockBottomBitmap);
                btn       = new ImageButton(new Vector2(64, 64), tex, null, blockButtonClicked);
                btn.Tag   = i;
                btn.Pos.X = editPanel.Size.X - btn.Size.X - 30;
                btn.Pos.Y = 30 + 40 * i;
                editPanel.AddChild(btn, 0);

                blockButtons[i * 2 + 1] = btn;
            }

            columnInfo       = new Label(new Vector2(200, 14), 9);
            columnInfo.Pos.X = 120;
            columnInfo.Pos.Y = editPanel.Size.Y - 70;
            editPanel.AddChild(columnInfo);

            editPanelClose            = new Button(new Vector2(100, 22), "DONE", null, closeEditPanel);
            editPanelClose.BorderSize = 1;
            editPanelClose.Pos.X      = (float)Math.Floor(0.5f * (editPanel.Size.X - editPanelClose.Size.X));
            editPanelClose.Pos.Y      = 50;
            editPanel.AddChild(editPanelClose);
        }