Beispiel #1
0
        // Check to see if an integer meets certain conditions in an if statement
        // This is used by both If and Else If
        public int Execute(HeroKitObject hko)
        {
            // assign variables
            heroKitObject = hko;
            eventID       = heroKitObject.heroStateData.eventBlock;
            int actionID      = heroKitObject.heroStateData.action;
            int currentIndent = heroKitObject.heroState.heroEvent[eventID].actions[actionID].indent;

            // evaluate the if statement
            int   comparison = DropDownListValue.GetValue(heroKitObject, 2);
            float value1     = FloatFieldValue.GetValueB(heroKitObject, 1);
            float value2     = FloatFieldValue.GetValueA(heroKitObject, 3);
            bool  evaluation = HeroActionCommonRuntime.CompareFloats(comparison, value1, value2);

            // next we need to get the action that we want the game loop to think just executed
            // this checks to see if the if statement should be run
            // if it should run, it disables the next conditional action if it is "Else" or "Else If"
            int thisAction = HeroActionCommonRuntime.RunConditionalIfAction(heroKitObject, eventID, actionID, currentIndent, evaluation);

            // debug message
            if (heroKitObject.debugHeroObject)
            {
                string debugMessage = "Float A: " + value1 + "\n" +
                                      "Float B: " + value2 + "\n" +
                                      "Result: " + evaluation;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            // return the action that we want the game loop to think just executed
            return(thisAction);
        }
Beispiel #2
0
        // Execute the action
        public int Execute(HeroKitObject hko)
        {
            heroKitObject = hko;
            float intA      = FloatFieldValue.GetValueB(heroKitObject, 0);
            float intB      = FloatFieldValue.GetValueA(heroKitObject, 2);
            int   operation = DropDownListValue.GetValue(heroKitObject, 1);
            float result    = HeroActionCommonRuntime.PerformMathOnFloats(operation, intA, intB);

            FloatFieldValue.SetValueB(heroKitObject, 0, result);

            // show debug message
            if (heroKitObject.debugHeroObject)
            {
                string debugMessage = "A: " + intA + "\n" +
                                      "B: " + intB + "\n" +
                                      "Result (A): " + result;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            return(-99);
        }