static void Main(string[] args)
        {
            Console.WriteLine("Enter Commands (ON/OFF) : ");
            string cmd = Console.ReadLine();

            Light    lamp       = new Light();
            ICommand switchUp   = new FlipUpCommand(lamp);
            ICommand switchDown = new FlipDownCommand(lamp);

            Switch s = new Switch();

            if (cmd == "ON")
            {
                s.StoreAndExecute(switchUp);
            }
            else if (cmd == "OFF")
            {
                s.StoreAndExecute(switchDown);
            }
            else
            {
                Console.WriteLine("Command \"ON\" or \"OFF\" is required.");
            }

            Console.ReadKey();
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            Console.WriteLine("Enter Commands (ON/OFF) : ");
            string cmd = Console.ReadLine();

            Light    lamp       = new Light();
            ICommand switchUp   = new FlipUpCommand(lamp);
            ICommand switchDown = new FlipDownCommand(lamp);

            Switch s = new Switch();

            switch (cmd)
            {
            default:
                Console.WriteLine("Command \"ON\" or \"OFF\" is required.");
                break;

            case "ON":
                s.StoreAndExecute(switchUp);
                break;

            case "OFF":
                s.StoreAndExecute(switchDown);
                break;
            }

            Console.WriteLine("Press any key to exit!");
            Console.ReadKey();
        }
Beispiel #3
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        public static void Test()
        {
            var light           = new Light();
            var flipUpCommand   = new FlipUpCommand(light);
            var flipDownCommand = new FlipDownCommand(light);

            var @switch = new Switch();

            @switch.StoreAndExecute(flipUpCommand);
            @switch.StoreAndExecute(flipDownCommand);
        }
Beispiel #4
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        public void FlipUpCommandShouldSetLightStateToOn()
        {
            var expectedStatus = false;

            Light light = new Light();

            InterpreterPattern.ICommand commandA = new FlipDownCommand(light);

            LightSwitch lightSwitch = new LightSwitch();

            lightSwitch.SetAndExecuteCommand(commandA);

            light.State.Should().Be(expectedStatus);
        }
Beispiel #5
0
            static void CommandCalling()
            {
                Console.WriteLine("Enter Commands (ON/OFF) : ");
                string   input      = "ON"; //Console.ReadLine();
                Light    light      = new Light();
                ICommand switchUp   = new FlipUpCommand(light);
                ICommand switchDown = new FlipDownCommand(light);
                Switch   s          = new Switch();

                if (input == "ON")
                {
                    s.StoreAndExecute(switchUp);
                }
                else if (input == "OFF")
                {
                    s.StoreAndExecute(switchDown);
                }
                else
                {
                    Console.WriteLine("Command \"ON\" or \"OFF\" is required.");
                }
            }
Beispiel #6
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        public void TestCommand(string[] args)
        {
            var      lamp       = new Light();
            ICommand switchUp   = new FlipUpCommand(lamp);
            ICommand switchDown = new FlipDownCommand(lamp);

            var    s   = new Switch();
            string arg = args.Length > 0 ? args[0].ToUpper() : null;

            if (arg == "ON")
            {
                s.StoreAndExecute(switchUp);
            }
            else if (arg == "OFF")
            {
                s.StoreAndExecute(switchDown);
            }
            else
            {
                Console.WriteLine("Argument \"ON\" or \"OFF\" is required.");
            }
        }
        private static void Main(string[] args)
        {
            #region AbstactFactoryDesignPattern

            /* Factory factory = new Factory();
             * IVehicleFactory bike = factory.GetVehicle(EVehicleType.Bike);
             * bike.Drive();
             * IVehicleFactory scooter = factory.GetVehicle(EVehicleType.Scooter);
             * scooter.Drive();
             * IVehicleFactory car = factory.GetVehicle(EVehicleType.Car);
             * car.Drive();
             * IVehicleFactory bus = factory.GetVehicle(EVehicleType.Bus);
             * bus.Drive();
             * IVehicleFactory lorry = factory.GetVehicle(EVehicleType.Lorry);
             * lorry.Drive();
             * IVehicleFactory train = factory.GetVehicle(EVehicleType.Train);
             * train.Drive();
             * IVehicleFactory ship = factory.GetVehicle(EVehicleType.Ship);
             * ship.Drive();
             * IVehicleFactory helicopter = factory.GetVehicle(EVehicleType.Helicopter);
             * helicopter.Drive();
             */

            #endregion AbstactFactoryDesignPattern

            #region Adapter

            ITarget Itarget = new EmployeeAdapter();
            ThirdPartyBillingSystem client = new ThirdPartyBillingSystem(Itarget);
            client.ShowEmployeeList();

            #endregion Adapter

            #region Bridge

            IMessageSender email = new EmailSender();
            IMessageSender queue = new MSMQSender();
            IMessageSender web   = new WebServiceSender();

            Message message = new SystemMessage();
            message.Subject = "Test Message";
            message.Body    = "Hi, This is a Test Message";

            message.MessageSender = email;
            message.Send();

            message.MessageSender = queue;
            message.Send();

            message.MessageSender = web;
            message.Send();

            UserMessage usermsg = new UserMessage();
            usermsg.Subject      = "Test Message";
            usermsg.Body         = "Hi, This is a Test Message";
            usermsg.UserComments = "I hope you are well";

            usermsg.MessageSender = email;
            usermsg.Send();

            #endregion Bridge

            #region Builder

            var vehicleCreator = new VehicleCreator(new HeroBuilder());
            vehicleCreator.CreateVehicle();
            var vehicle = vehicleCreator.GetVehicle();
            vehicle.ShowInfo();

            Console.WriteLine("---------------------------------------------");

            vehicleCreator = new VehicleCreator(new HondaBuilder());
            vehicleCreator.CreateVehicle();
            vehicle = vehicleCreator.GetVehicle();
            vehicle.ShowInfo();

            #endregion Builder

            #region ChainOfResponsiblity

            Approver rohit = new Clerk();
            Approver rahul = new AssistantManager();
            Approver manoj = new Manager();

            rohit.Successor = rahul;
            rahul.Successor = manoj;

            // Generate and process loan requests
            var loan = new Loan {
                Number = 2034, Amount = 24000.00, Purpose = "Laptop Loan"
            };
            rohit.ProcessRequest(loan);

            loan = new Loan {
                Number = 2035, Amount = 42000.10, Purpose = "Bike Loan"
            };
            rohit.ProcessRequest(loan);

            loan = new Loan {
                Number = 2036, Amount = 156200.00, Purpose = "House Loan"
            };
            rohit.ProcessRequest(loan);

            #endregion ChainOfResponsiblity

            #region Command

            Console.WriteLine("Enter Commands (ON/OFF) : ");
            string   cmd        = Console.ReadLine();
            Light    lamp       = new Light();
            ICommand switchUp   = new FlipUpCommand(lamp);
            ICommand switchDown = new FlipDownCommand(lamp);

            Switch s = new Switch();

            if (cmd == "ON")
            {
                s.StoreAndExecute(switchUp);
            }
            else if (cmd == "OFF")
            {
                s.StoreAndExecute(switchDown);
            }
            else
            {
                Console.WriteLine("Command \"ON\" or \"OFF\" is required.");
            }

            #endregion Command

            #region Composite

            Employee Rahul = new Employee {
                EmpID = 1, Name = "Rahul"
            };

            Employee Amit = new Employee {
                EmpID = 2, Name = "Amit"
            };
            Employee Mohan = new Employee {
                EmpID = 3, Name = "Mohan"
            };

            Rahul.AddSubordinate(Amit);
            Rahul.AddSubordinate(Mohan);

            Employee Rita = new Employee {
                EmpID = 4, Name = "Rita"
            };
            Employee Hari = new Employee {
                EmpID = 5, Name = "Hari"
            };

            Amit.AddSubordinate(Rita);
            Amit.AddSubordinate(Hari);

            Employee Kamal = new Employee {
                EmpID = 6, Name = "Kamal"
            };
            Employee Raj = new Employee {
                EmpID = 7, Name = "Raj"
            };

            Contractor Sam = new Contractor {
                EmpID = 8, Name = "Sam"
            };
            Contractor tim = new Contractor {
                EmpID = 9, Name = "Tim"
            };

            Mohan.AddSubordinate(Kamal);
            Mohan.AddSubordinate(Raj);
            Mohan.AddSubordinate(Sam);
            Mohan.AddSubordinate(tim);

            Console.WriteLine("EmpID={0}, Name={1}", Rahul.EmpID, Rahul.Name);

            foreach (Employee manager in Rahul)
            {
                Console.WriteLine("\n EmpID={0}, Name={1}", manager.EmpID, manager.Name);

                foreach (var employee in manager)
                {
                    Console.WriteLine(" \t EmpID={0}, Name={1}", employee.EmpID, employee.Name);
                }
            }

            #endregion Composite

            #region Decorator

            HondaCity car = new HondaCity();
            Console.WriteLine("Honda City base price are : {0}", car.Price);
            SpecialOffer offer = new SpecialOffer(car);
            offer.DiscountPercentage = 25;
            offer.Offer = "25 % discount";

            Console.WriteLine("{1} @ Diwali Special Offer and price are : {0} ", offer.Price, offer.Offer);

            #endregion Decorator

            #region Facade

            CarFacade facade = new CarFacade();
            facade.CreateCompleteCar();

            #endregion Facade

            #region Flyweight

            ShapeObjectFactory sof = new ShapeObjectFactory();

            IShape shape = sof.GetShape("Rectangle");
            shape.Print();
            shape = sof.GetShape("Rectangle");
            shape.Print();
            shape = sof.GetShape("Rectangle");
            shape.Print();

            shape = sof.GetShape("Circle");
            shape.Print();
            shape = sof.GetShape("Circle");
            shape.Print();
            shape = sof.GetShape("Circle");
            shape.Print();

            int NumObjs = sof.TotalObjectsCreated;
            Console.WriteLine("\nTotal No of Objects created = {0}", NumObjs);

            #endregion Flyweight

            #region FactoryDesignPattern

            Factory factory = new Factory();
            FactoryDesignPattern.IVehicleFactory bike = factory.GetVehicle(EVehicleType.Bike);
            bike.Drive();
            FactoryDesignPattern.IVehicleFactory scooter = factory.GetVehicle(EVehicleType.Scooter);
            scooter.Drive();
            FactoryDesignPattern.IVehicleFactory fcar = factory.GetVehicle(EVehicleType.Car);
            fcar.Drive();
            FactoryDesignPattern.IVehicleFactory bus = factory.GetVehicle(EVehicleType.Bus);
            bus.Drive();
            FactoryDesignPattern.IVehicleFactory lorry = factory.GetVehicle(EVehicleType.Lorry);
            lorry.Drive();
            FactoryDesignPattern.IVehicleFactory train = factory.GetVehicle(EVehicleType.Train);
            train.Drive();
            FactoryDesignPattern.IVehicleFactory ship = factory.GetVehicle(EVehicleType.Ship);
            ship.Drive();
            FactoryDesignPattern.IVehicleFactory helicopter = factory.GetVehicle(EVehicleType.Helicopter);
            helicopter.Drive();

            #endregion FactoryDesignPattern

            #region Prototype

            Developer dev = new Developer();
            dev.Name = "Rahul";
            dev.Role = "Team Leader";
            dev.PreferredLanguage = "C#";

            Developer devCopy = (Developer)dev.Clone();
            devCopy.Name = "Arif"; //Not mention Role and PreferredLanguage, it will copy above

            Console.WriteLine(dev.GetDetails());
            Console.WriteLine(devCopy.GetDetails());

            Typist typist = new Typist();
            typist.Name           = "Monu";
            typist.Role           = "Typist";
            typist.WordsPerMinute = 120;

            Typist typistCopy = (Typist)typist.Clone();
            typistCopy.Name           = "Sahil";
            typistCopy.WordsPerMinute = 115;//Not mention Role, it will copy above

            Console.WriteLine(typist.GetDetails());
            Console.WriteLine(typistCopy.GetDetails());

            #endregion Prototype

            #region Proxy

            ProxyClient proxy = new ProxyClient();
            Console.WriteLine("Data from Proxy Client = {0}", proxy.GetData());

            #endregion Proxy

            #region Singleton

            EagerSingleton.Instance.Show();
            LazySingleton.Instance.Show();
            Singleton.Instance.Show();

            #endregion Singleton

            Console.ReadKey();
        }
Beispiel #8
0
        static void Main(string[] args)
        {
            //Behavioral Patterns
            Console.WriteLine("Behavioral");
            // Wait for user
            Console.ReadKey();

            //1 - Command
            Console.WriteLine("Command");
            Console.WriteLine("Enter Commands (ON/OFF) : ");
            string   cmd        = Console.ReadLine();
            Light    lamp       = new Light();
            ICommand switchUp   = new FlipUpCommand(lamp);
            ICommand switchDown = new FlipDownCommand(lamp);
            Switch   s          = new Switch();

            if (cmd == "ON")
            {
                s.StoreAndExecute(switchUp);
            }
            else if (cmd == "OFF")
            {
                s.StoreAndExecute(switchDown);
            }
            else
            {
                Console.WriteLine("Command \"ON\" or \"OFF\" is required");
            }
            // Wait for user
            Console.ReadKey();

            //2 - Chain of responsability
            Console.WriteLine("Chain of responsability");
            Approver rohit = new Clerk();
            Approver rahul = new AssistantManager();
            Approver manoj = new Manager();

            rohit.Successor = rahul;
            rahul.Successor = manoj;
            var loan = new Loan {
                Number = 2034, Amount = 24000.00, Purpose = "Laptop Loan"
            };

            rohit.ProcessRequest(loan);
            loan = new Loan {
                Number = 2035, Amount = 42000.10, Purpose = "Bike Loan"
            };
            rohit.ProcessRequest(loan);
            loan = new Loan {
                Number = 2036, Amount = 156200.00, Purpose = "House Loan"
            };
            rohit.ProcessRequest(loan);
            // Wait for user
            Console.ReadKey();

            //3 - Memento
            Console.WriteLine("Memento");
            SalesProspect sp = new SalesProspect();

            sp.Name   = "Noel van Halen";
            sp.Phone  = "(412) 256-0990";
            sp.Budget = 25000.0;
            // Store internal state
            ProspectMemory m = new ProspectMemory();

            m.Memento = sp.SaveMemento();
            // Continue changing originator
            sp.Name   = "Leo Welch";
            sp.Phone  = "(310) 209-7111";
            sp.Budget = 1000000.0;
            // Restore saved state
            sp.RestoreMemento(m.Memento);
            // Wait for user
            Console.ReadKey();


            //Creational Patterns
            Console.WriteLine("Creational");
            // Wait for user
            Console.ReadKey();

            //1-Singleton
            Console.WriteLine("Singleton");
            Singleton.Instance.Show();
            // Wait for user
            Console.ReadKey();

            //2-Prototype
            Console.WriteLine("Prototype");
            Developper dev = new Developper {
                Name = "Antoine", Role = "Team Leader", PrefferedLanguage = "C#", WordsPerMinute = 42
            };
            Typist typ = new Typist {
                Name = "Casper", Role = "Typist", WordsPerMinute = 175
            };

            Console.WriteLine(typ.GetDetails());
            Console.WriteLine(dev.GetDetails());
            // Wait for user
            Console.ReadKey();

            //3-AbstractFactory
            Console.WriteLine("Abstract Factory");
            DesignPatterns.Creational.AbstractFactory.Sample.VehiculeFactory honda = new HondaFactory();
            VehiculeClient hondaclient = new VehiculeClient(honda, "Regular");

            Console.WriteLine("****** Honda ******");
            Console.WriteLine(hondaclient.GetBikeName());
            Console.WriteLine(hondaclient.GetScooterName());
            VehiculeClient hondaclient2 = new VehiculeClient(honda, "Sports");

            Console.WriteLine(hondaclient.GetBikeName());
            Console.WriteLine(hondaclient.GetScooterName());
            DesignPatterns.Creational.AbstractFactory.Sample.VehiculeFactory hero = new HondaFactory();
            VehiculeClient heroclient = new VehiculeClient(hero, "Regular");

            Console.WriteLine("****** Hero ******");
            Console.WriteLine(heroclient.GetBikeName());
            Console.WriteLine(heroclient.GetScooterName());
            VehiculeClient heroclient2 = new VehiculeClient(hero, "Sports");

            Console.WriteLine(heroclient.GetBikeName());
            Console.WriteLine(heroclient.GetScooterName());
            // Wait for user
            Console.ReadKey();

            //4- Factory Method
            Console.WriteLine("Factory Method");
            DesignPatterns.Creational.FactoryMethod.Sample.VehiculeFactory factory = new ConcreteVehiculeFactory();
            IFactory scooter = factory.GetVehicule("Scooter");

            scooter.Drive(10);
            IFactory bike = factory.GetVehicule("Bike");

            bike.Drive(20);
            // Wait for user
            Console.ReadKey();

            //5- Builder
            Console.WriteLine("Builder");
            var vehicleCreator = new VehicleCreator(new HeroBuilder());

            vehicleCreator.CreateVehicle();
            var vehicle = vehicleCreator.GetVehicle();

            vehicle.ShowInfo();
            Console.WriteLine("---------------------------------------------");
            vehicleCreator = new VehicleCreator(new HondaBuilder());
            vehicleCreator.CreateVehicle();
            vehicle = vehicleCreator.GetVehicle();
            vehicle.ShowInfo();
            // Wait for user
            Console.ReadKey();

            //Structural
            Console.WriteLine("Structural");
            // Wait for user
            Console.ReadKey();

            //1 - Proxy
            Console.WriteLine("Proxy");
            ProxyClient proxy = new ProxyClient();

            Console.WriteLine("Data from Proxy Client = {0}", proxy.GetData());
            // Wait for user
            Console.ReadKey();

            //2 - Flyweight
            Console.WriteLine("Flyweight");
            ShapeObjectFactory sof   = new ShapeObjectFactory();
            IShape             shape = sof.GetShape("Rectangle");

            shape.Print();
            shape = sof.GetShape("Rectangle");
            shape.Print();
            shape = sof.GetShape("Rectangle");
            shape.Print();
            shape = sof.GetShape("Circle");
            shape.Print();
            shape = sof.GetShape("Circle");
            shape.Print();
            shape = sof.GetShape("Circle");
            shape.Print();
            int NumObjs = sof.TotalObjectsCreated;

            Console.WriteLine("\nTotal No of Objects created = {0}", NumObjs);
            // Wait for user
            Console.ReadKey();

            //3 - Facade
            Console.WriteLine("Facade");
            CarFacade facade = new CarFacade();

            facade.CreateCompleteCar();
            // Wait for user
            Console.ReadKey();

            //4 - Bridge
            Console.WriteLine("Bridge");
            IMessageSender email   = new EmailSender();
            IMessageSender queue   = new MSMQSender();
            IMessageSender web     = new WebServiceSender();
            Message        message = new SystemMessage();

            message.Subject       = "Test Message";
            message.Body          = "Hi, This is a Test Message";
            message.MessageSender = email;
            message.Send();
            message.MessageSender = queue;
            message.Send();
            message.MessageSender = web;
            message.Send();
            UserMessage usermsg = new UserMessage();

            usermsg.Subject       = "Test Message";
            usermsg.Body          = "Hi, This is a Test Message";
            usermsg.UserComments  = "I hope you are well";
            usermsg.MessageSender = email;
            usermsg.Send();
            // Wait for user
            Console.ReadKey();

            //5 - Adapter
            Console.WriteLine("Adapter");
            ITarget Itarget = new EmployeeAdapter();
            ThirdPartyBillingSystem client = new ThirdPartyBillingSystem(Itarget);

            client.ShowEmployeeList();
            // Wait for user
            Console.ReadKey();

            //6 - Decorator
            Console.WriteLine("Decorator");
            HondaCity car = new HondaCity();

            Console.WriteLine("Honda City base price are : {0}", car.Price);
            SpecialOffer offer = new SpecialOffer(car);

            offer.DiscountPercentage = 25;
            offer.Offer = "25 % discount";
            Console.WriteLine("{1} @ Diwali Special Offer and price are : {0} ", offer.Price, offer.Offer);
            // Wait for user
            Console.ReadKey();
        }
Beispiel #9
0
        public ActionResult Index(int?searchString)
        {
            var viewModel = new ViewModels.DepartmentViewModel();

            viewModel.Books = db.Books.Where(b => b.Year > searchString);

            ViewBag.Title = "Home Page";

            //Prototype
            PrototypeCalling();

            //Decorator
            DecoratorCalling();

            //Adapter
            AdapterCalling();

            //Composite
            CompositeCalling();

            //Proxy
            ProxyCalling();

            //Iterator
            IteratorCalling();

            //State
            StateCalling();

            //Command
            CommandCalling();

            //Mediator
            MediatorCalling();

            return(View(viewModel));

            void CommandCalling()
            {
                Console.WriteLine("Enter Commands (ON/OFF) : ");
                string   input      = "ON"; //Console.ReadLine();
                Light    light      = new Light();
                ICommand switchUp   = new FlipUpCommand(light);
                ICommand switchDown = new FlipDownCommand(light);

                CRUDWebApp.DesignPatterns.Switch s = new CRUDWebApp.DesignPatterns.Switch();
                if (input == "ON")
                {
                    s.StoreAndExecute(switchUp);
                }
                else if (input == "OFF")
                {
                    s.StoreAndExecute(switchDown);
                }
                else
                {
                    Debug.WriteLine("Command \"ON\" or \"OFF\" is required.");
                    //Console.log("Command \"ON\" or \"OFF\" is required.");
                }
            }

            void StateCalling()
            {
                Steak steak = new Steak("T-Bone");

                steak.AddTemp(120);
                steak.AddTemp(15);
                steak.AddTemp(15);
                steak.RemoveTemp(10);
                steak.RemoveTemp(15);
                steak.AddTemp(20);
                steak.AddTemp(20);
                steak.AddTemp(20);
            }

            void IteratorCalling()
            {
                // The client code may or may not know about the Concrete Iterator
                // or Collection classes, depending on the level of indirection you
                // want to keep in your program.
                var collection = new WordsCollection();

                collection.AddItem("First");
                collection.AddItem("Second");
                collection.AddItem("Third");
                Debug.WriteLine("Straight traversal:");
                foreach (var element in collection)
                {
                    Debug.WriteLine(element);
                }
                Debug.WriteLine("\nReverse traversal:");
                collection.ReverseDirection();
                foreach (var element in collection)
                {
                    Debug.WriteLine(element);
                }
            }

            void ProxyCalling()
            {
                var secureNestProxy = new SecureNestProxy(new RealNest());

                secureNestProxy.Access("Stegosaurus");
                secureNestProxy.Access("TRex");
            }

            void CompositeCalling()
            {
                var plants  = new List <IPlant>();
                var branchI = new Branch(new List <IPlant>()
                {
                    new Leaf(), new Leaf()
                });
                var branchII = new Branch(new List <IPlant>()
                {
                    new Leaf(), new Leaf(), new Leaf(), new Leaf()
                });

                plants.Add(new Branch(
                               new List <IPlant>()
                {
                    branchI, branchII
                }
                               ));      //branch with two branches
                plants.Add(new Leaf()); //one leaf
                plants.Add(new Branch(new List <IPlant>()
                {
                    new Leaf(), new Leaf(), new Leaf(), new Leaf(), new Leaf()
                }));                     //one branch with leafs
                plants.Add(new Leaf());  //one leaf
                foreach (IPlant plant in plants)
                {
                    plant.Eat();
                }
            }

            void AdapterCalling()
            {
                var bagOfPeelableFruit = new List <IPeelable>();

                bagOfPeelableFruit.Add(new Orange());
                bagOfPeelableFruit.Add(new Banana());
                bagOfPeelableFruit.Add(new SkinnableTOPelableAdapter(new Apple()));
                bagOfPeelableFruit.Add(new SkinnableTOPelableAdapter(new Pear()));
                foreach (var fruit in bagOfPeelableFruit)
                {
                    fruit.Peel();
                }
            }

            void DecoratorCalling()
            {
                IPizza pizza           = new Pizza();
                IPizza cheeseDecorator = new CheeseDecorator(pizza);
                IPizza tomatoDecorator = new TomatoDecorator(cheeseDecorator);
                IPizza onionDecorator  = new OnionDecorator(tomatoDecorator);

                Debug.WriteLine(tomatoDecorator.getPizzaType());
            }

            void PrototypeCalling()
            {
                Developer dev = new Developer();

                dev.Name = "Ann";
                dev.Role = "Team Leader";
                dev.PreferredLanguage = "C#";
                Developer devCopy = (Developer)dev.Clone();

                devCopy.Name = "Anna"; //Not mention Role and PreferredLanguage, it will copy above
                Debug.WriteLine(dev.GetDetails());
                Debug.WriteLine(devCopy.GetDetails());
                Typist typist = new Typist();

                typist.Name           = "Beta";
                typist.Role           = "Typist";
                typist.WordsPerMinute = 120;
                Typist typistCopy = (Typist)typist.Clone();

                typistCopy.Name           = "Betty";
                typistCopy.WordsPerMinute = 115;//Not mention Role, it will copy above
                Debug.WriteLine(typist.GetDetails());
                Debug.WriteLine(typistCopy.GetDetails());
            }

            void MediatorCalling()
            {
                ConcessionsMediator mediator = new ConcessionsMediator();

                NorthConcessionStand leftKitchen  = new NorthConcessionStand(mediator);
                SouthConcessionStand rightKitchen = new SouthConcessionStand(mediator);

                mediator.NorthConcessions = leftKitchen;
                mediator.SouthConcessions = rightKitchen;

                leftKitchen.Send("Can you send some popcorn?");
                rightKitchen.Send("Sure thing, Kenny's on his way.");

                rightKitchen.Send("Do you have any extra hot dogs?  We've had a rush on them over here.");
                leftKitchen.Send("Just a couple, we'll send Kenny back with them.");
            }
        }