public References() { _screenSafeUi = ScreenSafeUI.fetch; _flightUiController = _screenSafeUi.GetComponent<FlightUIController>(); GameObject navballGameObject = GameObject.Find("NavBall"); _navball = navballGameObject.GetComponent<NavBall>(); _navBallTexture = _navball.navBall.renderer.sharedMaterial; _vectorsPivotTransform = navballGameObject.transform.FindChild("vectorsPivot"); _antiNormalVector = _navball.antiNormalVector.gameObject; _normalVector = _navball.normalVector.gameObject; _radialInVector = _navball.radialInVector.gameObject; _radialOutVector = _navball.radialOutVector.gameObject; ManeuverGizmo maneuverGizmo = MapView.ManeuverNodePrefab.GetComponent<ManeuverGizmo>(); _maneuverTexture = maneuverGizmo.handleNormal.flag.renderer.sharedMaterial; var maneuverVector = GameObject.Find("maneuverVector"); _navBallBurnVector = maneuverVector.GetComponent<NavBallBurnVector>(); _manueverIndicationarrow = GameObject.Find("Indicationarrow"); }