void Start() { shipRB = GetComponent <Rigidbody>(); shipGB = GetComponent <GravBody>(); if (playerExit == null) { Debug.LogError("ShipController: No player exit; set in the inspector"); } shipCamJib = GetComponentInChildren <ShipCam>(); flightHelp = FindObjectOfType <FlightHelp>(); if (!control) { Exit(false); } else { Enter(); } moduleSlots = GameObject.FindGameObjectsWithTag("ModuleSlot"); foreach (GameObject slot in moduleSlots) { slot.SetActive(false); } speedometer.enabled = false; RefreshModules(); }
// Use this for initialization void Start() { shipController = GetComponent <ShipController>(); flightHelp = FindObjectOfType <FlightHelp>(); }