public void TestAllocateFreeParticles()
    {
        Flex.Library    lib    = Flex.Init(Flex.FLEX_VERSION, ErrorCallback);
        Flex.SolverDesc slvDsc = default(Flex.SolverDesc);
        Flex.SetSolverDescDefaults(ref slvDsc);
        slvDsc.maxParticles = 1000;
        Flex.Solver       solver    = Flex.CreateSolver(lib, ref slvDsc);
        FlexExt.Container container = FlexExt.CreateContainer(lib, solver, 1000);

        int n = 1000;

        int[] indices = new int[n];

        int m = FlexExt.AllocParticles(container, n, ref indices[0]);

        Assert.AreEqual(n, m);

        FlexExt.FreeParticles(container, n, ref indices[0]);

        FlexExt.DestroyContainer(container);
        Flex.DestroySolver(solver);
        Flex.Shutdown(lib);
    }
Beispiel #2
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 public void FreeParticles(int[] _indices, int _offset, int _count)
 {
     FlexExt.FreeParticles(m_containerHandle, _count, ref _indices[_offset]);
 }
Beispiel #3
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 public void FreeParticles(int[] _indices)
 {
     FlexExt.FreeParticles(m_containerHandle, _indices.Length, ref _indices[0]);
 }