private void OnTriggerEnter(Collider other) { if (other.gameObject.tag.Equals("Player")) { Flashlight flashlight = other.GetComponentInChildren <Flashlight>(); flashlight.ChargeBattery(); Destroy(gameObject); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.tag.Equals("Player")) { Flashlight flashlight = other.GetComponentInChildren <Flashlight>(); flashlight.ChargeBattery(); Destroy(gameObject); } }