Beispiel #1
0
    //---------------------------//
    // Finished Singelton set up //
    // --------------------------//
    #endregion


    #region Unity API
    void Awake()
    {
        if (instance)
        {
            Debug.Log("Already a GameController - going to die now .....");
            DestroyImmediate(gameObject);
            return;
        }

        instance = this;
        DontDestroyOnLoad(gameObject);

        // As the GC is a pre-fab ... best make it a "hacky - find"
        if (FM == null)
        {
            FM = FindObjectOfType <FlashProManager>();
        }
    }