private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Player")
     {
         myLightSystem = FindObjectOfType <FlashLightSystem>();
         //myLightSystem = other.GetComponent<FlashLightSystem>();
         myLightSystem.RestoreLightAngle();
         myLightSystem.RestoreLightIntensity(intensityRestore);
         Destroy(gameObject);
     }
 }
 // Start is called before the first frame update
 void Start()
 {
     flashLight = FindObjectOfType <FlashLightSystem>();
 }