public void TakeFlapjacks(Flapjack cookedHow, int howMany) { for (int i = 0; i < howMany; i++) { meal.Push(cookedHow); } }
public void TakeFlapjacks(Flapjack food, int howMany) { for (int i = 0; i < howMany; i++) { meal.Push(food); } }
public void TakeFlapjacks(Flapjack Food, int HowMany) { for (int i = 0; i < HowMany; i++) { meal.Push(Food); } }
public void TakeFlapjacks(Flapjack Food, int HowMany) { for (int i = 1; i <= HowMany; i++) { this.meal.Push(Food); } }
public void TakeFlapjacks(Flapjack food, int howMany) { for (int i = 0; i < howMany; i++) { meal.Push(food); } }
public void TakeFlapjacks(Flapjack food, int howMany) { // Add some number of flapjacks to the Meal stack for (int i = 0; i < howMany; i++) { meal.Push(food); } }
public void TakeFlapjacks(Flapjack Food, int HowMany) { //Add some number of flapjacks to the Meal stack for (int i = HowMany; i > 0; i--) { meal.Push(Food); } }
public void TakeFlapjacks(Flapjack Food, int HowMany) { // Добавляет в стек Meal указанное количество лепешек if (HowMany > 0) { for (int i = 0; i < HowMany; i++) { meal.Push(Food); } } }
public void EatFlapjacks() { // Write this output to the console Console.WriteLine(name + "'s eating flapjacks" + Environment.NewLine); while (meal.Count > 0) { Flapjack foodtoeat = meal.Pop(); Console.WriteLine(name + " ate a " + foodtoeat.ToString().ToLower() + " flapjack" + Environment.NewLine); } }
private void addFlapjacks_Click(object sender, RoutedEventArgs e) { if (breakfastLine.Count == 0) { return; } Flapjack food = Flapjack.None; string selection = flapJackOrder.SelectionBoxItem.ToString(); if (selection == "Crispy") { food = Flapjack.Crispy; } else if (selection == "Checked") { food = Flapjack.Soggy; } else if (selection == "Browned") { food = Flapjack.Browned; } else if (selection == "Banana") { food = Flapjack.Banana; } if (food != Flapjack.None) { Lumberjack currentLumberjack = breakfastLine.Peek(); int howManyNumber; if (int.TryParse(howMany.Text, out howManyNumber)) { currentLumberjack.TakeFlapjacks(food, howManyNumber); } RedrawList(); } }
public void TakeFlapjacks(Flapjack Food, int HowMany) { //Add some number of flapjacks to the Meal stack for(int i = HowMany; i > 0 ; i--) meal.Push(Food); }
public void StashFlapjack(Flapjack tasty) { pouch.Push(tasty); }
public void TakeFlapjack(Flapjack flapjack) { flapjackStack.Push(flapjack); }