private void ExplosionToDestroy() { if (status == FlameStatus.Explosion) { Tamana.FlameSword.InstantiateExplosionSE(); if (explosion.isStopped) { Destroy(gameObject); } status = FlameStatus.Destroyed; } }
private void SwapEffectToExplosion() { status = FlameStatus.Explosion; trail.Stop(); explosion.Play(); }