Beispiel #1
0
        private void AttachLimbMarker()
        {
            var chara = FkCharaMgr.FindSelectChara();

            if (chara == null)
            {
                return;
            }
            chara.Limbs().Foreach(b =>
            {
                var marker = BoneMarker.Create(b.Transform);
                _limbMarkers.Add(marker);
                marker.OnDrag = (m) =>
                {
                    var screenVec = m.MouseEndPos - m.MouseStartPos;
                    var pos       = Kit.MapScreenVecToWorld(screenVec, b.Transform.position);
                    FkJointAssist.MoveEnd(b.GuideObject, pos);
                };
                marker.OnMidClick = (m) =>
                {
//                    ClearLimbMarker();
                    DisableLimbMarker();
                    _follower = b;
                    AttachSelectorMarker();
                };
                marker.OnRightClick = (m) => { ToggleLockBone(b, m); };
                marker.OnLeftDown   = (m) => { UndoRedoHelper.Record(); };
                marker.OnLeftUp     = (m) => { UndoRedoHelper.Finish(); };
            });
        }
Beispiel #2
0
        public static void Record()
        {
            _lastRots.Clear();
            _lastTargets.Clear();
            var set = new HashSet <GuideObject>();

            foreach (var selectObject in FkCharaMgr.FindSelectChara().DicGuideBones.Keys)
            {
                Record(selectObject);
                set.Add(selectObject);
            }
            Context.GuideObjectManager().selectObjects.Filter(go => !set.Contains(go))
            .Foreach(go => Record(go));
        }
Beispiel #3
0
        public static void RecordAll(string mode)
        {
            _mode = mode;
            _oldPoss.Clear();
            _oldRots.Clear();
            _targets.Clear();
            var boneSet = new HashSet <GuideObject>();

            foreach (var selectObject in FkCharaMgr.FindSelectChara().DicGuideBones.Keys)
            {
                Record(selectObject);
                boneSet.Add(selectObject);
            }
            Context.GuideObjectManager().selectObjects.Filter(go => !boneSet.Contains(go))
            .Foreach(go => Record(go));
        }
Beispiel #4
0
 private void AttachHangMarker()
 {
     DisableLimbMarker();
     FkCharaMgr.FindSelectChara().Bones().Foreach(b =>
     {
         var marker = BoneMarker.Create(b.Transform);
         marker.SetColor(_hangColor);
         _hangMarkers.Add(marker);
         marker.OnLeftClick = m =>
         {
             var r  = new HangRecord();
             r.Bone = b;
             r.Pos  = b.Transform.position;
             r.Rot  = b.Transform.rotation;
             _hangRecords.Add(r);
             ClearHangMarker();
             EnableLimbMarker();
         };
     });
 }
Beispiel #5
0
        private void InnerUpdate()
        {
            if (Input.GetKeyDown(KeyCode.T) &&
                (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)))
            {
                var chara = FkCharaMgr.FindSelectChara();
                if (chara != null)
                {
                    chara.Limbs().Foreach(bone =>
                    {
                        var r  = new LockRecord();
                        r.Bone = bone;
                        r.Pos  = bone.Transform.position;
                        r.Rot  = bone.Transform.rotation;
                        _lockRecord.Add(r);
                    });
                }
            }
            else if (Input.GetKeyDown(KeyCode.T) &&
                     (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)))
            {
                var go = Context.GuideObjectManager().selectObject;
                if (go != null && go.IsLimb())
                {
                    var chara = FkCharaMgr.FindSelectChara();
                    var bone  = chara.DicGuideBones[go];
                    var r     = new LockRecord();
                    r.Bone = bone;
                    r.Pos  = bone.Transform.position;
                    r.Rot  = bone.Transform.rotation;
                    _lockRecord.Add(r);
                }
                else if (go != null && (go.IsHead()))
                {
                    var r    = new LockRecord();
                    var bone = FkCharaMgr.BuildChara(go).Head;
                    r.Bone = bone;
                    r.Pos  = bone.Transform.position;
                    var cv = Context.MainCamera().transform.position - bone.Transform.position;
                    if (Input.GetKey(KeyCode.LeftControl))
                    {
                        r.Rot = Quaternion.FromToRotation(cv, bone.GuideObject.transformTarget.forward);
                    }
                    else
                    {
                        r.Rot = Quaternion.FromToRotation(cv, cv);
                    }
                    _headLocks.Add(r);
                }
            }
            else if (Input.GetKeyDown(KeyCode.T))
            {
                _lockRecord.Clear();
                _headLocks.Clear();
            }
            _lockRecord.ForEach(r =>
            {
                if (r.Pos != r.Bone.Transform.position)
                {
                    r.Bone.MoveTo(r.Pos);
                }
                if (r.Rot != r.Bone.Transform.rotation)
                {
                    r.Bone.TurnTo(r.Rot);
                }
            });
            _headLocks.ForEach(r =>
            {
                var bone   = r.Bone;
                var target = Context.MainCamera().transform.position - bone.Transform.position;
                var from   = new Vector3(0, 0, 1);
                var p1     = Quaternion.FromToRotation(from, target);
                var p2     = r.Rot;
                bone.TurnTo(p2 * p1);

                // var bone = r.Bone;
                // var go = new GameObject();
                // var target = Context.MainCamera().transform.position - bone.Transform.position;
                // var v1 = go.transform.forward;
                // var v2 = new Vector3(target.x, 0, target.z);
                // var axis = Vector3.Cross(v1, v2);
                // var angel = Vector3.Angle(v1, v2);
                // go.transform.RotateAround(go.transform.position, axis, angel);
                // axis = Vector3.Cross(v2, target);
                // angel = Vector3.Angle(v2, target);
                // go.transform.RotateAround(go.transform.position, axis, angel);
                // bone.TurnTo(go.transform.rotation);
                // GameObject.Destroy(go);
            });
        }