Beispiel #1
0
        //
        // Need read frame size first
        //
        private int StartFrameHeader(byte[] buffer, int offset, int count, AsyncProtocolRequest asyncRequest)
        {
            int readBytes = 0;

            //
            // Always pass InternalBuffer for SSPI "in place" decryption.
            // A user buffer can be shared by many threads in that case decryption/integrity check may fail cause of data corruption.
            //

            // Reset internal buffer for a new frame.
            EnsureInternalBufferSize(0, SecureChannel.ReadHeaderSize);

            if (asyncRequest != null)
            {
                asyncRequest.SetNextRequest(InternalBuffer, 0, SecureChannel.ReadHeaderSize, s_readHeaderCallback);
                _Reader.AsyncReadPacket(asyncRequest);
                if (!asyncRequest.MustCompleteSynchronously)
                {
                    return(0);
                }

                readBytes = asyncRequest.Result;
            }
            else
            {
                readBytes = _Reader.ReadPacket(InternalBuffer, 0, SecureChannel.ReadHeaderSize);
            }

            return(StartFrameBody(readBytes, buffer, offset, count, asyncRequest));
        }
Beispiel #2
0
        //
        // Need read frame size first
        //
        private int StartFrameHeader(byte[] buffer, int offset, int count)
        {
            int readBytes = 0;

            //
            // Always pass InternalBuffer for SSPI "in place" decryption.
            // A user buffer can be shared by many threads in that case decryption/integrity check may fail cause of data corruption.
            //

            // Reset internal buffer for a new frame.
            EnsureInternalBufferSize(0, SecureChannel.ReadHeaderSize);

            readBytes = _Reader.ReadPacket(InternalBuffer, 0, SecureChannel.ReadHeaderSize);

            return(StartFrameBody(readBytes, buffer, offset, count));
        }
Beispiel #3
0
        //
        // Need read frame size first
        //
        private int StartFrameHeader(byte[] buffer, int offset, int count, AsyncProtocolRequest asyncRequest)
        {
            int readBytes = 0;

            if (asyncRequest != null)
            {
                asyncRequest.SetNextRequest(_ReadHeader, 0, _ReadHeader.Length, _ReadCallback);
                _FrameReader.AsyncReadPacket(asyncRequest);
                if (!asyncRequest.MustCompleteSynchronously)
                {
                    return(0);
                }
                readBytes = asyncRequest.Result;
            }
            else
            {
                readBytes = _FrameReader.ReadPacket(_ReadHeader, 0, _ReadHeader.Length);
            }
            return(StartFrameBody(readBytes, buffer, offset, count, asyncRequest));
        }
        private int StartFrameBody(int readBytes, byte[] buffer, int offset, int count, AsyncProtocolRequest asyncRequest)
        {
            if (readBytes == 0)
            {
                //EOF
                asyncRequest?.CompleteUser(0);
                return(0);
            }

            if (!(readBytes == _ReadHeader.Length))
            {
                NetEventSource.Fail(this, $"Frame size must be 4 but received {readBytes} bytes.");
            }

            // Replace readBytes with the body size recovered from the header content.
            readBytes = _ReadHeader[3];
            readBytes = (readBytes << 8) | _ReadHeader[2];
            readBytes = (readBytes << 8) | _ReadHeader[1];
            readBytes = (readBytes << 8) | _ReadHeader[0];

            //
            // The body carries 4 bytes for trailer size slot plus trailer, hence <=4 frame size is always an error.
            // Additionally we'd like to restrict the read frame size to 64k.
            //
            if (readBytes <= 4 || readBytes > NegoState.MaxReadFrameSize)
            {
                throw new IOException(SR.net_frame_read_size);
            }

            //
            // Always pass InternalBuffer for SSPI "in place" decryption.
            // A user buffer can be shared by many threads in that case decryption/integrity check may fail cause of data corruption.
            //
            EnsureInternalBufferSize(readBytes);
            if (asyncRequest != null)
            {
                asyncRequest.SetNextRequest(InternalBuffer, 0, readBytes, s_readCallback);

                FixedSizeReader.ReadPacketAsync(InnerStream, asyncRequest);

                if (!asyncRequest.MustCompleteSynchronously)
                {
                    return(0);
                }

                readBytes = asyncRequest.Result;
            }
            else //Sync
            {
                readBytes = FixedSizeReader.ReadPacket(InnerStream, InternalBuffer, 0, readBytes);
            }

            return(ProcessFrameBody(readBytes, buffer, offset, count, asyncRequest));
        }
Beispiel #5
0
        private int StartFrameBody(int readBytes, byte[] buffer, int offset, int count, AsyncProtocolRequest asyncRequest)
        {
            if (readBytes == 0)
            {
                //EOF : Reset the buffer as we did not read anything into it.
                SkipBytes(InternalBufferCount);
                asyncRequest?.CompleteUser(0);

                return(0);
            }

            // Now readBytes is a payload size.
            readBytes = _sslState.GetRemainingFrameSize(InternalBuffer, readBytes);

            if (readBytes < 0)
            {
                throw new IOException(SR.net_frame_read_size);
            }

            EnsureInternalBufferSize(SecureChannel.ReadHeaderSize, readBytes);

            if (asyncRequest != null)
            {
                asyncRequest.SetNextRequest(InternalBuffer, SecureChannel.ReadHeaderSize, readBytes, s_readFrameCallback);

                FixedSizeReader.ReadPacketAsync(_sslState.InnerStream, asyncRequest);

                if (!asyncRequest.MustCompleteSynchronously)
                {
                    return(0);
                }

                readBytes = asyncRequest.Result;
            }
            else
            {
                readBytes = FixedSizeReader.ReadPacket(_sslState.InnerStream, InternalBuffer, SecureChannel.ReadHeaderSize, readBytes);
            }

            return(ProcessFrameBody(readBytes, buffer, offset, count, asyncRequest));
        }
        //
        // Server side starts here, but client also loops through this method.
        //
        private void ReceiveBlob(byte[] buffer)
        {
            //This is first server read.
            buffer = EnsureBufferSize(buffer, 0, SecureChannel.ReadHeaderSize);

            int readBytes = FixedSizeReader.ReadPacket(_innerStream, buffer, 0, SecureChannel.ReadHeaderSize);

            if (readBytes == 0)
            {
                // EOF received
                throw new IOException(SR.net_auth_eof);
            }

            if (_framing == Framing.Unknown)
            {
                _framing = DetectFraming(buffer, readBytes);
            }

            int restBytes = GetRemainingFrameSize(buffer, 0, readBytes);

            if (restBytes < 0)
            {
                throw new IOException(SR.net_ssl_io_frame);
            }

            if (restBytes == 0)
            {
                // EOF received
                throw new AuthenticationException(SR.net_auth_eof, null);
            }

            buffer = EnsureBufferSize(buffer, readBytes, readBytes + restBytes);

            restBytes = FixedSizeReader.ReadPacket(_innerStream, buffer, readBytes, restBytes);

            SendBlob(buffer, readBytes + restBytes);
        }