Beispiel #1
0
        private IObservable <Unit> PreLoadScene(Scenes[] targetScenes)
        {
            if (targetScenes.IsEmpty())
            {
                return(Observable.ReturnUnit());
            }

            var builder = new StringBuilder();

            var observers = new List <IObservable <Unit> >();

            foreach (var scene in targetScenes)
            {
                // キャッシュ済みのシーンがある場合はプリロードしない.
                if (cacheScenes.Any(x => x.Identifier == scene))
                {
                    continue;
                }

                var observer = Observable.Defer(() => Observable.FromMicroCoroutine(() => PreLoadCore(scene, builder)));

                observers.Add(observer);
            }

            if (observers.IsEmpty())
            {
                return(Observable.ReturnUnit());
            }

            var sw = System.Diagnostics.Stopwatch.StartNew();

            return(observers.WhenAll()
                   .Do(_ =>
            {
                sw.Stop();

                var time = sw.Elapsed.TotalMilliseconds;
                var detail = builder.ToString();

                var message = string.Format("PreLoad Complete ({0:F2}ms)\n\n{1}", time, detail);

                UnityConsole.Event(ConsoleEventName, ConsoleEventColor, message);
            })
                   .AsUnitObservable());
        }