public void Execute()
    {
        foreach (LogicEntity e in _stunTimers.GetEntities())
        {
            if (e.stunTimer.timeLeft <= FixedMath.Create(3, 10))
            {
                long acceleration = FixedMath.Lerp(
                    e.stunMovement.accelerationTime,
                    e.groundMovement.accelerationTime,
                    e.stunTimer.timeLeft.Mul(FixedMath.Create(3, 10)));

                e.ReplaceCurrentMovementX(0, acceleration, e.currentMovementX.refSpeed);
            }

            e.ReplaceStunTimer(e.stunTimer.timeLeft - GameController.DELTA_TIME);
        }
    }