private static Frame[] MakeFrames(string[] attrs, string[] short_names, string[] long_names) { var result = new Frame[attrs.Length]; for (var i = 0; i < attrs.Length; i++) { result[i] = new FixedFrame(attrs[i], time_src) { { "short_name", short_names[i] }, { "long_name", long_names[i] }, { "ordinal", i + 1 } }; } return(result); }
public VideoEncoderTrunk(IStreamerBase streamer, OverloadController overloadController) { BlenderQueue = new UnorderedStreamQueue <Frame>(new NodeName("VE", null, "BLq", 1), streamer.FramePool); Blender = new VideoBlenderNode(new NodeName("VE", null, "BL", 1), streamer, overloadController); PreEncoderFilterQueue = new UnorderedStreamQueue <Frame>(new NodeName("VE", null, "FPreq", 3), streamer.FramePool); PreEncoderFilterPool = new NodePool <IFilterContext, FilterSetup, Frame, Frame>(new NodeName("VE", null, "FPre", 3), streamer, i => new FilterNode(new NodeName("VE", null, "FPre", 3, i), streamer)); EncoderQueue = new OrderedStreamQueue <Frame>(new NodeName("VE", null, "Eq", 4), streamer.FramePool); EncoderNode = new EncoderNode(new NodeName("VE", null, "E", 4), streamer); EncoderAndUiFilterDuplicateQueue = new DuplicateQueue <Frame>(streamer.FramePool); UiFilterQueue = new UnorderedStreamQueue <Frame>(new NodeName("VE", null, "FUIq", 9), streamer.FramePool, 2); BackgroundFrame = new FixedFrame(); }
public void Dispose() { FixedFrame?.RemoveRef(); }
public VideoInputTrunkSingleFrame() { FixedFrame = new FixedFrame(); }