Beispiel #1
0
    void OnCollisionEnter2D(Collision2D collision)
    {
        Fix64Vector2 sp = -(Fix64Vector2)selfRB.velocity;
        Fix64Vector2 vp = (Fix64Vector2)(Vector2)(collision.transform.position - transform.position);

        selfRB.velocity = Fix64Vector2.MirrorBy(sp, vp).ToV2();
    }
Beispiel #2
0
 void OnTriggerEnter2D(Collider2D collision)
 {
     if ((collision.transform.position - transform.position).sqrMagnitude < 0.99)
     {
         return;
     }
     if (collision.GetComponent <MoveScript>() != null)
     {
         Fix64Vector2 sp = collision.GetComponent <MoveScript>().Givenvelocity;
         Fix64Vector2 vp = (Fix64Vector2)(Vector2)transform.position - (Fix64Vector2)(Vector2)collision.transform.position;
         collision.GetComponent <MoveScript>().Givenvelocity = Fix64Vector2.MirrorBy(sp, vp);
         return;
     }
     if (collision.GetComponent <Rigidbody2D>() != null)
     {
         Fix64Vector2 sp = -(Fix64Vector2)collision.GetComponent <Rigidbody2D>().velocity;
         Fix64Vector2 vp = (Fix64Vector2)(Vector2)transform.position - (Fix64Vector2)(Vector2)collision.transform.position;
         collision.GetComponent <Rigidbody2D>().velocity = Fix64Vector2.MirrorBy(sp, vp).ToV2();
     }
 }