public virtual ActorView createActor(uint id, FBTeam team, string avatarName, Dictionary <string, string> avatarPart, float[] runAnimiationNormalSpeed, float height, bool gk, string name, FiveElements element, uint roleId) { ActorView se = null; GameObject ga = ModelResourceLoader.inst.createAvatar(avatarName, avatarPart, go => onActorLoaded(se, go)); ga.transform.parent = this.transform; se = ga.AddComponent <ActorView>(); se.id = id; se.testId = id; se.team = team; se.runAnimiationNormalSpeed = runAnimiationNormalSpeed; se.height = height; se.gk = gk; se.nickName = name; se.element = element; se.roleId = roleId; se.onCreate(); sceneEntityList.Add(id, se); return(se); }
public void init(Vector3 point, Vector3 preVelocity, Vector3 curVelocity, FiveElements kickerElement) { this.point = point; this.preVelocity = preVelocity; this.curVelocity = curVelocity; this.kickerElement = kickerElement; }
public void init(Vector3 point, Vector3 normal, Vector3 velocity, FiveElements kickerElement) { this.point = point; this.normal = normal; this.velocity = velocity; this.kickerElement = kickerElement; }
public override void unserialize(BytesStream stream) { base.unserialize(stream); point = stream.readVector3(); normal = stream.readVector3(); velocity = stream.readVector3(); kickerElement = (FiveElements)stream.ReadByte(); }
public string getHitNetEffect(FiveElements element) { var idx = (int)element - 1; if (idx < 0 || idx >= superHitNetEffects.Length) { return(null); } return(superHitNetEffects[idx]); }
public void hitWall(Vector3 position, Vector3 normal, FiveElements element) { if (shootType.HasValue) { hideTrailEffect(); shootType = null; } changeColliderSize(0); showHitEffect(config.passHitWallEffect, position, normal); }
/// <summary> /// Loads the multiple value from the specific source object. /// </summary> /// <param name="value">Another multiple value to copy into the current one.</param> public void Load(FiveElements <T> value) { if (value == null) { return; } ItemA = value.ItemA; ItemB = value.ItemB; ItemC = value.ItemC; ItemD = value.ItemD; ItemE = value.ItemE; }
public void init(uint id, uint roleId, FBTeam team, string name, Vector2 position, bool gk, FiveElements element, float height, float[] runAnimiationNormalSpeeds) { base.init(id); this.roleId = roleId; this.team = team; this.name = name; this.position = position; this.gk = gk; this.element = element; this.height = height; this.runAnimiationNormalSpeeds = runAnimiationNormalSpeeds; switch (roleId) { case 1: avatarName = "P0102_01"; avatarPart["000"] = "P0102_01_1_01"; break; case 2: avatarName = "P0504_01"; avatarPart["000"] = "P0504_01_1_01"; break; case 3: avatarName = "P0307_01"; avatarPart["000"] = "P0307_01_1_01"; break; case 4: avatarName = "GK0701_01"; avatarPart["000"] = "GK0701_01_1_01"; break; case 5: avatarName = "GK0701_01"; avatarPart["000"] = "GK0701_01_1_01"; break; case 6: avatarName = "GK0701_01"; avatarPart["000"] = "GK0701_01_1_01"; break; } }
public void TestEnum() { FiveElements elements = FiveElements.Wood; FiveElements elements2 = Serializer.Deserialize <FiveElements>(Serializer.Serialize(elements)); Assert.AreEqual(elements, elements2); TwoElements twoElements = new TwoElements() { Left = FiveElements.Fire, Right = FiveElements.Water }; byte[] bytes = Serializer.Serialize(twoElements); TwoElements twoElements2 = Serializer.Deserialize <TwoElements>(bytes); Assert.AreEqual(twoElements.Combine(), twoElements2.Combine()); }
public override void unserialize(BytesStream stream) { base.unserialize(stream); team = (FBTeam)stream.ReadByte(); position = stream.readVector2(); height = stream.ReadSingle(); for (int i = 0; i < runAnimiationNormalSpeeds.Length; ++i) { runAnimiationNormalSpeeds[i] = stream.ReadSingle(); } //avatar相关 begin avatarName = stream.ReadString(); for (int i = 0; i < maxAvatarPartNum; i++) { avatarPart.Add(stream.ReadString(), stream.ReadString()); } //avatar相关 end gk = stream.ReadBoolean(); name = stream.ReadString(); element = (FiveElements)stream.ReadByte(); roleId = stream.ReadUInt32(); }
public void hitNet(Vector3 position, Vector3 collidedVelocity, FiveElements element) { if (shootType.HasValue) { hideTrailEffect(); switch (shootType.Value) { case ShootType.Normal: case ShootType.Power: showHitEffect(config.normalHitNetEffect, position, collidedVelocity); break; case ShootType.Super: showHitEffect(config.getHitNetEffect(element), position, collidedVelocity); break; case ShootType.Killer: showHitEffect(config.normalHitNetEffect, position, collidedVelocity); break; } shootType = null; } changeColliderSize(1); }
public void onBallCollidedNet(FixVector3 point, FixVector3 preVelocity, FixVector3 curVelocity, FiveElements kickerElement) { fbGame.generateRenderAction <RAL.BallCollidedNetAction>(point.toVector3(), preVelocity.toVector3(), curVelocity.toVector3(), kickerElement); }
public void onBallCollidedWall(FixVector3 point, FixVector3 normal, FixVector3 velocity, FiveElements kickerElement) { fbGame.generateRenderAction <RAL.BallCollidedWallAction>(point.toVector3(), normal.toVector3(), velocity.toVector3(), kickerElement); }
void onBallCollidedWall(FixVector3 point, FixVector3 normal, FixVector3 velocity, FiveElements kickerElement) { endShoot(); }