Beispiel #1
0
    void OnFire(GameObject target, uint bulletId)
    {
        PlayAnim("fashe");

        foreach (string point in m_Data.m_szBulletPoint)
        {
            Transform      tfm   = transform.Find(point);
            Canvas         cv    = BelongRole.GameBase.GameCanvas;
            Vector3        uiPos = GameFunction.WorldToLocalPointInRectangle(tfm.position, cv.worldCamera, cv, cv.worldCamera);
            Fishing_Bullet fb    = Fishing_Bullet.Create(BelongRole.GameBase.FishingAssetBundle, uiPos, tfm.rotation, m_Data, target, bulletId);
            fb.OwnerCannon = this;
        }
    }
Beispiel #2
0
    //创建子弹
    public static Fishing_Bullet Create(AssetBundle ab, Vector3 pos, Quaternion q, FishingCannonData fcd, GameObject target, uint bulletId)
    {
        GameObject     prefab     = (GameObject)ab.LoadAsset(fcd.m_szBullet);
        GameObject     fireSprite = (GameObject)Instantiate(prefab, pos, q);
        Fishing_Bullet f          = fireSprite.AddComponent <Fishing_Bullet>();

        fireSprite.transform.SetParent(ParentTfm, false);
        f.m_fMoveSpeed   = fcd.m_fBulletSpeed;
        f.m_nBounceTimes = fcd.m_nBounceTimes;
        f.m_szNet        = fcd.m_szNet;
        f.m_Target       = target;
        f.m_Id           = bulletId;
        if (target != null)
        {
            f.m_nBounceTimes = 1;
        }
        Destroy(fireSprite, fcd.m_fBulletLifeTime);

        return(f);
    }