Beispiel #1
0
 private void CheckAndDestroyFish()
 {
     GameObject[] fishes = GameObject.FindGameObjectsWithTag(objectTag);
     foreach (GameObject fish in fishes)
     {
         if (!_destroyed && fish.GetComponent <Fish>().GetInFire())
         {
             fish.tag = "Untagged";
             fish.GetComponent <Fish>().Destruction();
             StartCoroutine(ShakeGranny());
             granyAController.Scared();
             granyAController.AnimatePanic();
             Debug.Log("destroy");
             //GameObject.Destroy(fish);
             StartCoroutine(Dissolve(fish));
             _destroyed = true;
             fishManager.ReduceFishUI();
             _animator.SetBool("Breath", true);
         }
     }
 }