//mission fish public static List <FishData> getMissionFishList(MissionFishData data) { List <FishData> fishList = new List <FishData>(); Vector2 bounds = GameController.WorldBound; FishItemSpec spec = SpecController.getItemById(data.item_id) as FishItemSpec; GameObject fishObj = GameController.GetInstance().getPrefab(spec.name); string lC = data.levelCount; string[] arr = lC.Split(new char[1] { '|' }); float t = bounds.x * 0.1f; for (int j = 0; j < arr.Length; j++) { string[] arr1 = arr[j].Split(new char[1] { ':' }); int c = Mathf.FloorToInt(int.Parse(arr1 [1]) / 2) + 1; for (int i = 0; i < c; i++) { if (i == 0) { fishList.Add(new FishData(spec, new Vector3(0, -1, 0), new Vector3(0, bounds.y * 1.2f, 0), j * 2 + (i + 1) * 0.5f, 50, 0)); } else { fishList.Add(new FishData(spec, new Vector3(0, -1, 0), new Vector3(i * t, bounds.y * 1.2f, 0), j * 2 + (i + 1) * 0.5f, 50, 0)); fishList.Add(new FishData(spec, new Vector3(0, -1, 0), new Vector3(-i * t, bounds.y * 1.2f, 0), j * 2 + (i + 1) * 0.5f, 50, 0)); } } } return(fishList); }
public void init(HomeObject obj) { hObject = obj; FishItemSpec spec = SpecController.getItemById(obj.trappedId) as FishItemSpec; transform.Find("Fish").GetComponent <Animator> ().Play(spec.name); }
void creatRewards() { rewardList = new Dictionary <string, int> (); if (taskId == "random") { int expCount = 0; int coin = 0; foreach (TaskItem item in requireList.Values) { FishItemSpec fSpec = SpecController.getItemById(item.item_id) as FishItemSpec; expCount += fSpec.common * 5; coin += fSpec.coin * item.total * 2; } rewardList.Add("exp", expCount); rewardList.Add("coin", coin); } else { List <OwnedItem> specrewardList = getTaskSpec().getRewardList(); foreach (OwnedItem item in specrewardList) { rewardList.Add(item.item_id, item.count); } } setSaveData(); }
public static string getRanFishId() { int[] ratCommon = { 20, 20, 20, 20 }; FishItemSpec spec = getRandFishId(ratCommon); return(spec.item_id); }
public static string getRanPetEggId() { int[] ratCommon = { 80, 30, 5 }; FishItemSpec spec = getRandFishId(ratCommon); return(spec.item_id); }
private FishItemSpec getSpec() { if (spec == null) { spec = SpecController.getItemById(item_id) as FishItemSpec; } return(spec); }
public FishItemSpec getSpec() { if (_spec == null) { _spec = SpecController.getItemById(item_id) as FishItemSpec; } return(_spec); }
public void init(MissionFishData data, Vector3 _landPos) { fishData = data; FishItemSpec spec = SpecController.getItemById(data.item_id) as FishItemSpec; transform.Find("Fish").GetComponent <Animator> ().Play(spec.name); landPos = _landPos; mainRig = GetComponent <Rigidbody2D> (); getNewForce(); }
public void init(MissionFishData data) { fishData = data; FishItemSpec spec = SpecController.getItemById(data.item_id) as FishItemSpec; if (spec != null) { transform.Find("Icon").GetComponent <Image> ().sprite = GameController.GetInstance().getSpByName("Pic/ui/" + spec.name + "Icon"); } EndTimeText = transform.Find("TimeText").GetComponent <Text> (); GameObject render = transform.Find("FishPart").Find("Render").gameObject; GameObject listView = transform.Find("FishPart").Find("Viewport").gameObject; for (int i = 0; i < listView.transform.childCount; i++) { GameObject go = listView.transform.GetChild(i).gameObject; Destroy(go); } string lC = data.levelCount; string[] arr = lC.Split(new char[1] { '|' }); foreach (string str in arr) { string[] arr1 = str.Split(new char[1] { ':' }); GameObject newRender = Instantiate(render); newRender.GetComponent <RectTransform>().SetParent(listView.GetComponent <RectTransform>()); newRender.GetComponent <RectTransform>().localScale = Vector3.one; //调整大小 newRender.GetComponent <RectTransform>().localPosition = Vector3.zero; //调整位置 newRender.SetActive(true); newRender.transform.Find("LevelText").GetComponent <Text> ().text = arr1 [0].ToString(); newRender.transform.Find("Text").GetComponent <Text> ().text = "×" + arr1 [1].ToString(); newRender.transform.Find("Icon").GetComponent <Image> ().sprite = GameController.GetInstance().getSpByName("Pic/ui/" + spec.name + "Icon"); } int t = arr.Length; float h = Mathf.Max(t * 60 + (t - 1) * 5 + 20, 240); listView.GetComponent <RectTransform>().sizeDelta = new Vector2(280, h); listView.transform.Translate(new Vector3(0, -h / 2, 0)); refreshEndTime(); }
public FishData(FishItemSpec _spec, Vector3 _direction, Vector3 _position, float time, int _setSpeed, int _repeatTime) { spec = _spec; item_id = _spec.item_id; fishName = spec.name; direction = _direction; position = _position; creatTime = time; heart = spec.coin; speed = _setSpeed; repeatTime = _repeatTime; curBlood = spec.Blood; float tar = Mathf.Atan2(_direction.y, _direction.x) * Mathf.Rad2Deg + 180f; fishRot = Quaternion.Slerp(Quaternion.identity, Quaternion.Euler(0, 0, tar), 3f); }
Dictionary <string, ItemSpec> getFishTypes(string landName) { Dictionary <string, ItemSpec> fishes = SpecController.getGroup("Fish"); Dictionary <string, ItemSpec> newFishes = new Dictionary <string, ItemSpec> (); foreach (string key in fishes.Keys) { FishItemSpec spec = fishes[key] as FishItemSpec; if (spec.common == 1 || spec.common == 2 || spec.common == 3) { newFishes.Add(key, spec); } } return(newFishes); }
public static Dictionary <string, TaskItem> getRanTaskFishList() { int m = Random.Range(1, 2); Dictionary <string, TaskItem> fishDic = new Dictionary <string, TaskItem> (); while (m > 0) { int[] ratCommon = { 80, 30, 5 }; Vector2 bounds = GameController.WorldBound; FishItemSpec spec = getRandFishId(ratCommon); int count = 10; if (spec.common == 1) { count = Random.Range(30, 50); } else if (spec.common == 2) { count = Random.Range(10, 20); } else if (spec.common == 3) { count = Random.Range(5, 10); } TaskItem item = new TaskItem(); item.item_id = spec.item_id; item.finished = 0; item.total = count; if (fishDic.ContainsKey(spec.item_id)) { continue; } else { fishDic.Add(spec.item_id, item); } m--; } return(fishDic); }
public void init(string fishId, float _maxCount) { spec = SpecController.getItemById(fishId) as FishItemSpec; maxCount = _maxCount; }
//随机刷 private static List <FishData> randList() { List <FishData> fishList = new List <FishData>(); int[] ratCommon = { 80, 30, 5 }; Vector2 bounds = GameController.WorldBound; FishItemSpec spec = getRandFishId(ratCommon); int count = 1; if (spec.common == 1) { count = Random.Range(3, 8); } else if (spec.common == 2) { count = Random.Range(1, 3); } float r = Random.value; Vector3 pos; Vector2 pivatVec; if (r > 0.6) { //left pos = new Vector3(-bounds.x * 1.2f, Random.Range(-bounds.y * 0.8f, bounds.y * 0.8f), 0); pivatVec = new Vector2(-1f, 0); } else if (r > 0.2) { //right pos = new Vector3(bounds.x * 1.2f, Random.Range(-bounds.y * 0.8f, bounds.y * 0.8f), 0); pivatVec = new Vector2(1f, 0); } else if (r > 0.1) { //top pos = new Vector3(Random.Range(-bounds.x * 1.5f, bounds.x * 1.5f), bounds.y * 1.2f, 0); pivatVec = new Vector2(0, 1f); } else { //bottom pos = new Vector3(Random.Range(-bounds.x * 1.5f, bounds.x * 1.5f), -bounds.y * 1.2f, 0); pivatVec = new Vector2(0, -1f); } Vector3 tarPos = new Vector3(Random.Range(-bounds.x * 0.5f, bounds.x * 0.5f), Random.Range(-bounds.y * 0.5f, bounds.y * 0.5f), 0); Vector3 direction = (tarPos - pos).normalized; float fishPivate = Random.value * 0.4f + 0.4f; float px; float py; for (int i = 0; i < count; i++) { if (pivatVec.x == 0) { px = Random.value - 0.5f; py = pivatVec.y; } else { px = pivatVec.x; py = Random.value - 0.5f; } Vector3 curPos = new Vector3(pos.x + i * fishPivate * px, pos.y + i * fishPivate * py, 0); fishList.Add(new FishData(spec, direction, curPos, 1f, 0, 2)); } return(fishList); }