public void BacktoTitle()
 {
     Firstspawn.Reset();
     BattleInfo.Reset();
     Time.timeScale = 1;
     SceneManager.LoadScene("Title");
 }
 void OnDestroy()
 {
     if (!touch)
     {
         Debug.Log("Save project " + gameObject.name);
         Firstspawn.Set(gameObject.name, gameObject.transform.position);
     }
     else
     {
         Debug.Log(gameObject.name + " Destroy by player");
         Firstspawn.Remove(gameObject.name);
     }
 }