// Start is called before the first frame update. void Start() { mouseController = GetComponentInParent(typeof(FirstPersonMouseLookController)) as FirstPersonMouseLookController; // Get the mouse controller script. bulletController = transform.parent.GetComponentInChildren <RaycastBulletController>(); SwitchGun(currentGunIndex); }
// Start is called before the first frame update. void Start() { mouseController = GetComponentInChildren <FirstPersonMouseLookController>(); }