// Update is called once per frame
    void Update()
    {
        // py.Communication(Agentid, LaraModel, Marko, HalloModel, this, Hallo, Lara, this.Dopamin, this.OxetocinForHallo, this.OxetocinForLara);
        if (Food == 0)
        {
            FoodZerotimeSec += Time.deltaTime;
            FoodZerotime     = (int)FoodZerotimeSec;
            if (FoodZerotime == 3)
            {
                Health = 0;
            }
        }
        if (DieAgent.MarkoLive == true)
        {
            AgentReset();
        }

        // DeadTime
        if (this.Health <= 0)
        {
            DieAgent.MarkoDied = true;
            Player.active      = false;
        }
        Vector3 targetPos = AnimZombie.transform.position;

        Timepassed += Time.deltaTime;
        seconds     = (int)Timepassed;
        // action = py.AgentAction;
        if (seconds == count)
        {
            count += 1;

            action    = Random.Range(0, 7);
            healthinc = false;
            once      = false;
        }
        //after two seconds
        if (seconds == i)
        {
            if (Food > 0)
            {
                Food = Food - 0.5f;
                if (FoodFiller.size.x > 0)
                {
                    this.FoodFiller.size = new Vector2(this.FoodFiller.size.x - 0.02f, this.FoodFiller.size.y);
                }
            }
            i += 2;
        }
        if (PrevFood - Food == 1)
        {
            Health -= 0.5f;
            if (HealthFiller.size.x > 0)
            {
                this.HealthFiller.size = new Vector2(this.HealthFiller.size.x - 0.02f, this.HealthFiller.size.y);
            }
            PrevFood = Food;
        }


        //To increase Dopamine level according to food level increment
        //if (Food - PrevFoodForDopamin >= 5)
        //{
        //    this.Dopamin++;
        //    PrevFoodForDopamin = Food;
        //}
        float dist1 = Vector3.Distance(Marko.transform.position, Food1.transform.position);

        dist = dist1;

        //Eat action
        float dist2         = Vector3.Distance(Hallo.transform.position, Food2.transform.position);
        float dist3         = Vector3.Distance(Hallo.transform.position, Food3.transform.position);
        float distWithLara  = Vector3.Distance(Hallo.transform.position, Lara.transform.position);
        float distWithHallo = Vector3.Distance(Hallo.transform.position, Hallo.transform.position);

        if (action == 5 && once == false && (dist1 < 1.42 || dist2 < 1.42 || dist3 < 1.42))
        {
            Food++;
            if (FoodFiller.size.x < 1)
            {
                this.FoodFiller.size = new Vector2(this.FoodFiller.size.x + 0.02f, this.FoodFiller.size.y);
            }
            once = true;
            AddReward(+1.0f);
        }
        else if (action == 5 && once == false && (distWithLara < 1.42))
        {
            Food++;
            if (FoodFiller.size.x < 1)
            {
                this.FoodFiller.size = new Vector2(this.FoodFiller.size.x + 0.02f, this.FoodFiller.size.y);
            }
            Lara.Food--;
            AddReward(+1.0f);
            once = true;
        }
        else if (action == 5 && once == false && (distWithHallo < 1.42))
        {
            Food++;
            Hallo.interactionWithMarko++;
            AddReward(+1.0f);
            if (FoodFiller.size.x < 1)
            {
                this.FoodFiller.size = new Vector2(this.FoodFiller.size.x + 0.02f, this.FoodFiller.size.y);
            }
            Hallo.Food--;
            once = true;
        }



        if (Food - PrevFood == 1 && healthinc == false)
        {
            Health++;
            if (HealthFiller.size.x < 1)
            {
                this.HealthFiller.size = new Vector2(this.HealthFiller.size.x + 0.02f, this.HealthFiller.size.y);
            }
            healthinc = true;
        }
        //Run Agent Animation

        if (action == 1 || action == 2 || action == 3 || action == 4)
        {
            AnimZombie.SetTrigger("run");
        }

        //Stop Agent Animation
        //    if (Input.GetKeyUp(KeyCode.UpArrow) || Input.GetKeyUp(KeyCode.DownArrow) || Input.GetKeyUp(KeyCode.LeftArrow) || Input.GetKeyUp(KeyCode.RightArrow) || Input.GetKeyUp(KeyCode.A))
        if (action == 0)
        {
            AnimZombie.SetTrigger("idle");
        }

        //Attack Agent Animation
        //if(Hallo.RLForMarko >= Hallo.RLForLara)
        //{
        //    AttackedByHallo = true;
        //}
        if (Hallo.action == 7 && Vector3.Distance(this.transform.position, Hallo.transform.position) < 3 /*&& AttackedByHallo && Hallo.OxetocinForMarko < 3*/)
        {
            //if (OxetocinForHallo > 0)
            //{
            //    OxetocinForHallo -= 0.5f;
            //}
            if (Food > 0)
            {
                Food--;
            }
            transform.LookAt(Hallo.transform.position);
            AnimZombie.SetTrigger("attack");
            bulletfire.ShootBullet(AttackParticle, Player, ParticlesContainer);

            //Increment in Rivalary level for Hallo
            this.FoodFiller.size = new Vector2(this.FoodFiller.size.x - 0.02f, this.FoodFiller.size.y);
//            RLForHallo += 0.5f;
        }
        //if (Lara.RLForMarko >= Lara.RLForHallo)
        //{
        //    AttackedByLara = true;
        //}

        ///if Lara has action of attack
        if (Lara.action == 7 && Vector3.Distance(this.transform.position, Lara.transform.position) < 3 /*&& AttackedByLara && Lara.OxetocinForMarko < 1*/)
        {
            //if (OxetocinForLara > 0)
            //{
            //    OxetocinForLara -= 0.5f;
            //}
            if (Food > 0)
            {
                Food--;
            }
            transform.LookAt(Lara.transform.position);
            AnimZombie.SetTrigger("attack");
            bulletfire.ShootBullet(AttackParticle, Player, ParticlesContainer);

            //Increment in Rivalary level for Lara
            //RLForLara += 0.5f;
            this.FoodFiller.size = new Vector2(this.FoodFiller.size.x - 0.02f, this.FoodFiller.size.y);
        }

        float DistanceWithHallo = Vector3.Distance(this.transform.position, Hallo.transform.position);

        //Share action
        ////Sharing with Hallo
        //if (action == 6 && DistanceWithHallo <= 1.42f /*&& OxetocinForHallo > 4*/)
        //{
        //    if (Food > 0)
        //    {
        //        this.Food -= 0.5f;
        //        Hallo.Food += 0.5f;
        //    }
        //Decrement in Rivalary Level
        //if (Hallo.RLForMarko > 0)
        //{
        //    Hallo.RLForMarko -= 0.5f;
        //}
        ////Hallo.OxetocinForMarko += 0.5f;
        //OxetocinInHalloForMarko += 0.5f;
        //    if (this.FoodFiller.size.x > 0)
        //    {
        //        this.FoodFiller.size = new Vector2(this.FoodFiller.size.x - 0.02f, this.FoodFiller.size.y);
        //    }
        //    if (Hallo.FoodFiller.size.x < 1)
        //    {
        //        Hallo.FoodFiller.size = new Vector2(this.FoodFiller.size.x + 0.02f, this.FoodFiller.size.y);
        //    }
        //}
        float DistanceWithLara = Vector3.Distance(this.transform.position, Lara.transform.position);

        //Sharing with Lara (Selfless)
        //if (action == 6 && DistanceWithLara <= 1.42f /*&& OxetocinForLara > 4*/)
        //{
        //    if (Food > 0)
        //    {
        //        this.Food -= 0.5f;
        //        Lara.Food += 0.5f;

        //    }

        //    //if (Lara.RLForMarko > 0)
        //    //{
        //    //    Lara.RLForMarko -= 0.5f;
        //    //}

        //    if (this.FoodFiller.size.x > 0)
        //    {
        //        this.FoodFiller.size = new Vector2(this.FoodFiller.size.x - 0.02f, this.FoodFiller.size.y);

        //    }
        //    if (Lara.FoodFiller.size.x < 1)
        //    {
        //        Lara.FoodFiller.size = new Vector2(this.FoodFiller.size.x + 0.02f, this.FoodFiller.size.y);
        //    }
        //}
        //   AddReward(Selfish());

        //Coin collection

        Cointime      = Cointime + Time.deltaTime;
        Coinseconds   = (int)Cointime;
        numberofCoins = numberofCoins + coin.coin_production(Coinseconds, Marko, Coin1, Coin2, Coin3, Coin4);

        //Health Kit Collection
        healthKit = Aidkit.AIDKIT(Coinseconds, Marko, AIDkit1, AIDkit2);
        if (healthKit > 0)
        {
            Health += 0.5f;
            this.HealthFiller.size = new Vector2(this.HealthFiller.size.x + 0.02f, this.HealthFiller.size.y);
            healthKit = 0;
        }
        if (Coinseconds == 5)
        {
            Cointime    = 0;
            Coinseconds = 0;
        }
        //  py.nextState(Agentid, LaraModel, Marko, HalloModel, this, Hallo, Lara, this.Dopamin, this.OxetocinForHallo, this.OxetocinForLara, this.Reward);
    }
    // Update is called once per frame
    void Update()
    {
        if (Food == 0)
        {
            FoodZerotimeSec += Time.deltaTime;
            FoodZerotime     = (int)FoodZerotimeSec;
            if (FoodZerotime == 3)
            {
                Health = 0;
            }
        }
        if (DieAgent.HalloLive == true)
        {
            AgentReset();
        }

        // DeadTime
        if (this.Health <= 0)
        {
            DieAgent.HalloDied = true;
            Player.active      = false;
        }

        Vector3 targetPos = Hallo.transform.position;

        targetPos.y = 0;
        Timepassed += Time.deltaTime;
        Timecheck  += Time.deltaTime;
        seconds     = (int)Timepassed;

        if (seconds == count)
        {
            count    += 1;
            action    = Random.Range(0, 7);
            healthinc = false;
            once      = false;
        }
        if (seconds == i)
        {
            if (Food > 0)
            {
                Food = Food - 0.5f;
                if (FoodFiller.size.x > 0)
                {
                    this.FoodFiller.size = new Vector2(this.FoodFiller.size.x - 0.02f, this.FoodFiller.size.y);
                }
            }
            i += 2;
        }
        if (PrevFood - Food == 1)
        {
            Health -= 0.5f;
            if (HealthFiller.size.x > 0)
            {
                this.HealthFiller.size = new Vector2(this.HealthFiller.size.x - 0.02f, this.HealthFiller.size.y);
            }
            PrevFood = Food;
        }

        float CoinDist      = Vector3.Distance(Hallo.transform.position, Coin1.transform.position);
        float dist1         = Vector3.Distance(Hallo.transform.position, Food1.transform.position);
        float dist2         = Vector3.Distance(Hallo.transform.position, Food2.transform.position);
        float dist3         = Vector3.Distance(Hallo.transform.position, Food3.transform.position);
        float distWithLara  = Vector3.Distance(Hallo.transform.position, Lara.transform.position);
        float distWithMarko = Vector3.Distance(Hallo.transform.position, Marko.transform.position);

        //Eat if interaction with Marko is more
        if (action == 5 && once == false && (dist1 < 1.42 || dist2 < 1.42 || dist3 < 1.42) && seconds >= 5 &&
            interactionWithMarko >= interactionWithLara &&
            interactionWithMarko > 0)
        {
            Food++;
            this.FoodFiller.size = new Vector2(this.FoodFiller.size.x + 0.02f, this.FoodFiller.size.y);
            once = true;
            if (dist1 < 1.42)
            {
                Food1.SetActive(false);
                Timecheck = 0;
            }
            else if (dist2 < 1.42f)
            {
                Food2.SetActive(false);
                Timecheck = 0;
            }
            else if (dist3 < 1.42f)
            {
                Food3.SetActive(false);
                Timecheck = 0;
            }
        }
        else if (action == 5 && once == false && (distWithLara < 1.42) && seconds >= 5 &&
                 interactionWithMarko >= interactionWithLara &&
                 interactionWithMarko > 0)
        {
            Food++;
            if (FoodFiller.size.x < 1)
            {
                this.FoodFiller.size = new Vector2(this.FoodFiller.size.x + 0.02f, this.FoodFiller.size.y);
            }
            Lara.Food--;
            AddReward(+1.0f);
            once = true;
        }
        else if (action == 5 && once == false && (distWithMarko < 1.42) && seconds >= 5 &&
                 interactionWithMarko >= interactionWithLara &&
                 interactionWithMarko > 0)
        {
            Food++;

            AddReward(+1.0f);
            if (FoodFiller.size.x < 1)
            {
                this.FoodFiller.size = new Vector2(this.FoodFiller.size.x + 0.02f, this.FoodFiller.size.y);
            }
            Marko.Food--;
            once = true;
        }


        if ((int)Timecheck == 5)
        {
            Food1.SetActive(true);
            Food2.SetActive(true);
            Food3.SetActive(true);
        }

        if (Food - PrevFood == 1 && healthinc == false)
        {
            Health += 0.5f;
            this.HealthFiller.size = new Vector2(this.HealthFiller.size.x + 0.02f, this.HealthFiller.size.y);
            healthinc = true;
        }
        //Run Agent Animation
        //  if (Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.DownArrow) || Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.A))
        if (action == 1 || action == 2 || action == 3 || action == 4)
        {
            AnimZombie.SetTrigger("run");
        }

        //Stop Agent Animation
        // if (Input.GetKeyUp(KeyCode.UpArrow) || Input.GetKeyUp(KeyCode.DownArrow) || Input.GetKeyUp(KeyCode.LeftArrow) || Input.GetKeyUp(KeyCode.RightArrow) || Input.GetKeyUp(KeyCode.A))
        if (action == 0)
        {
            AnimZombie.SetTrigger("idle");
        }

        //Attack Agent Animation
        //if (Input.GetKeyDown(KeyCode.A))
        if (action == 7)
        {
            AnimZombie.SetTrigger("attack");
            bulletfire.ShootBullet(AttackParticle, Player, ParticlesContainer);
        }
        if (Vector3.Distance(this.transform.position, Marko.transform.position) < 3)
        {
            transform.LookAt(Marko.transform.position);
            AnimZombie.SetTrigger("attack");
            bulletfire.ShootBullet(AttackParticle, Player, ParticlesContainer);
            Marko.Food--;
            if (Marko.FoodFiller.size.x > 0)
            {
                Marko.FoodFiller.size = new Vector2(Marko.FoodFiller.size.x - 0.02f, Marko.FoodFiller.size.y);
            }
        }
        if (Vector3.Distance(this.transform.position, Lara.transform.position) < 3)
        {
            transform.LookAt(Lara.transform.position);
            AnimZombie.SetTrigger("attack");
            bulletfire.ShootBullet(AttackParticle, Player, ParticlesContainer);
            Lara.Food--;
            //Lara.FoodFiller.size = new Vector2(Lara.FoodFiller.size.x - 0.02f, Lara.FoodFiller.size.y);
            if (Lara.FoodFiller.size.x > 0)
            {
                Lara.FoodFiller.size = new Vector2(Lara.FoodFiller.size.x - 0.02f, Lara.FoodFiller.size.y);
            }
        }
        float DistanceWithMarko = Vector3.Distance(this.transform.position, Marko.transform.position);
        float distanceWithLara  = Vector3.Distance(this.transform.position, Lara.transform.position);

        if (action == 6 && DistanceWithMarko <= 1.42f && seconds >= 5 && interactionWithMarko <= interactionWithLara)
        {
            this.Food  -= 0.5f;
            Marko.Food += 0.5f;
            AddReward(1f);
            if (this.FoodFiller.size.x > 0)
            {
                this.FoodFiller.size = new Vector2(this.FoodFiller.size.x - 0.02f, this.FoodFiller.size.y);
            }
            if (Marko.FoodFiller.size.x <= 1)
            {
                Marko.FoodFiller.size = new Vector2(this.FoodFiller.size.x + 0.02f, this.FoodFiller.size.y);
            }
        }
        else if (action == 6 && distanceWithLara <= 1.42f && seconds >= 5 && interactionWithMarko <= interactionWithLara)
        {
            this.Food  -= 0.5f;
            Marko.Food += 0.5f;
            AddReward(1f);
            if (this.FoodFiller.size.x > 0)
            {
                this.FoodFiller.size = new Vector2(this.FoodFiller.size.x - 0.02f, this.FoodFiller.size.y);
            }
            if (Marko.FoodFiller.size.x <= 1)
            {
                Marko.FoodFiller.size = new Vector2(this.FoodFiller.size.x + 0.02f, this.FoodFiller.size.y);
            }
        }
        Cointime      = Cointime + Time.deltaTime;
        Coinseconds   = (int)Cointime;
        numberofCoins = numberofCoins + coin.coin_production(Coinseconds, Hallo, Coin1, Coin2, Coin3, Coin4);
        healthKit     = Aidkit.AIDKIT(Coinseconds, Hallo, AIDkit1, AIDkit2);
        if (healthKit > 0)
        {
            Health += 0.5f;
            this.HealthFiller.size = new Vector2(this.HealthFiller.size.x + 0.02f, this.HealthFiller.size.y);
            healthKit = 0;
        }
        if (Coinseconds == 10)
        {
            Cointime    = 0;
            Coinseconds = 0;
        }
    }
Beispiel #3
0
    // Update is called once per frame
    void Update()
    {
        //this.action = 0;
        // py.Communication(id, LaraModel, MarkoModel, HalloModel, Marko, Hallo, this, this.Dopamin, this.OxetocinForHallo, this.OxetocinForMarko);
        if (Food == 0)
        {
            FoodZerotimeSec += Time.deltaTime;
            FoodZerotime     = (int)FoodZerotimeSec;
            if (FoodZerotime == 3)
            {
                Health = 0;
            }
        }
        if (DieAgent.LaraLive == true)
        {
            AgentReset();
        }

        // DeadTime
        if (this.Health <= 0)
        {
            DieAgent.LaraDied = true;
            Player.active     = false;
        }
        Vector3 targetPos = AnimZombie.transform.position;

        Timepassed += Time.deltaTime;
        Timecheck  += Time.deltaTime;
        seconds     = (int)Timepassed;
        //action = py.AgentAction;
        if (seconds == count)
        {
            count    += 1;
            action    = Random.Range(1, 7);
            healthinc = false;
            once      = false;
        }
        if (seconds == i)
        {
            if (Food > 0)
            {
                Food = Food - 0.5f;
                if (FoodFiller.size.x > 0)
                {
                    this.FoodFiller.size = new Vector2(this.FoodFiller.size.x - 0.02f, this.FoodFiller.size.y);
                }
            }
            i += 2;
        }
        if (PrevFood - Food == 1)
        {
            Health -= 0.5f;
            if (HealthFiller.size.x > 0)
            {
                this.HealthFiller.size = new Vector2(this.HealthFiller.size.x - 0.02f, this.HealthFiller.size.y);
            }
            //this.HealthFiller.size = new Vector2(this.HealthFiller.size.x - 0.02f, this.HealthFiller.size.y);
            PrevFood = Food;
        }


        float dist1 = Vector3.Distance(Hallo.transform.position, Food1.transform.position);
        float dist2 = Vector3.Distance(Hallo.transform.position, Food2.transform.position);
        float dist3 = Vector3.Distance(Hallo.transform.position, Food3.transform.position);

        if (action == 5 && once == false && (dist1 < 1.42 || dist2 < 1.42 || dist3 < 1.42))
        {
            Food++;
            if (FoodFiller.size.x <= 1)
            {
                this.FoodFiller.size = new Vector2(this.FoodFiller.size.x + 0.02f, this.FoodFiller.size.y);
            }
            once = true;
            if (dist1 < 1.42)
            {
                Food1.SetActive(false);
                Timecheck = 0;
            }
            else if (dist2 < 1.42f)
            {
                Food2.SetActive(false);
                Timecheck = 0;
            }
            else if (dist3 < 1.42f)
            {
                Food3.SetActive(false);
                Timecheck = 0;
            }
        }
        if ((int)Timecheck == 5)
        {
            Food1.SetActive(true);
            Food2.SetActive(true);
            Food3.SetActive(true);
        }

        if (Food - PrevFood == 1 && healthinc == false)
        {
            Health += 0.5f;
            this.HealthFiller.size = new Vector2(this.HealthFiller.size.x + 0.02f, this.HealthFiller.size.y);
            healthinc = true;
        }
        //Run Agent Animation

        if (action == 1 || action == 2 || action == 3 || action == 4)
        {
            AnimZombie.SetTrigger("run");
        }

        //Stop Agent Animation
        // if (Input.GetKeyUp(KeyCode.UpArrow) || Input.GetKeyUp(KeyCode.DownArrow) || Input.GetKeyUp(KeyCode.LeftArrow) || Input.GetKeyUp(KeyCode.RightArrow) || Input.GetKeyUp(KeyCode.A))
        if (action == 0)
        {
            AnimZombie.SetTrigger("idle");
        }

        //Attack Agent Animation

        //if (Hallo.RLForLara > Hallo.RLForMarko)
        //{
        //    AttackedByHallo = true;
        //}
        //action 7 is attack
        if (Hallo.action == 7 && Vector3.Distance(this.transform.position, Hallo.transform.position) < 3 /*&& AttackedByHallo && Hallo.OxetocinForLara < 3*/)
        {
            //if(OxetocinForHallo > 0)
            //{
            //    OxetocinForHallo -= 0.5f;
            //}
            //transform.LookAt(Hallo.transform.position);
            AnimZombie.SetTrigger("attack");
            bulletfire.ShootBullet(AttackParticle, Player, ParticlesContainer);
            if (Food > 0)
            {
                Food--;
                this.FoodFiller.size = new Vector2(this.FoodFiller.size.x - 0.02f, this.FoodFiller.size.y);
            }
            //RLForHallo += 0.5f;
        }
        //if(Marko.RLForLara > Marko.RLForHallo)
        //{
        //    AttackedByMarko = true;
        //}
        if (Marko.action == 7 && Vector3.Distance(this.transform.position, Marko.transform.position) < 3 /*&& AttackedByMarko && Marko.OxetocinForLara < 3*/)
        {
            //if (OxetocinForMarko > 0)
            //{
            //    OxetocinForMarko -= 0.5f;
            //}
            //transform.LookAt(Marko.transform.position);
            AnimZombie.SetTrigger("attack");
            bulletfire.ShootBullet(AttackParticle, Player, ParticlesContainer);
            if (Food > 0)
            {
                Food--;
                this.FoodFiller.size = new Vector2(this.FoodFiller.size.x - 0.02f, this.FoodFiller.size.y);
            }
            //RLForMarko += 0.5f;
        }
        float DistanceWithMarko = Vector3.Distance(this.transform.position, Marko.transform.position);

        //Sharing with Marko
        if (action == 6 && DistanceWithMarko <= 1.42f /*&& OxetocinForMarko >= 2*/)
        {
            if (Food > 0)
            {
                this.Food  -= 0.5f;
                Marko.Food += 0.5f;
                //  OxetocinInMarkoForLara += 0.5f;
                AddReward(1f);
            }
            //if (Marko.RLForLara > 0)
            //{
            //    Marko.RLForLara -= 0.5f;
            //}
            if (this.FoodFiller.size.x > 0)
            {
                this.FoodFiller.size = new Vector2(this.FoodFiller.size.x - 0.02f, this.FoodFiller.size.y);
            }
            if (Marko.FoodFiller.size.x <= 1)
            {
                Marko.FoodFiller.size = new Vector2(this.FoodFiller.size.x + 0.02f, this.FoodFiller.size.y);
            }
        }
        float DistanceWithHallo = Vector3.Distance(this.transform.position, Hallo.transform.position);

        //Sharing with hallo
        if (action == 6 && DistanceWithHallo <= 1.42f /*&& OxetocinForHallo >= 2*/)
        {
            Hallo.interactionWithLara++;
            if (Food > 0)
            {
                this.Food  -= 0.5f;
                Hallo.Food += 0.5f;
                // OxetocinInHalloForLara += 0.5f;
                AddReward(1f);
            }
            //if (Hallo.RLForLara > 0)
            //{
            //    Hallo.RLForLara -= 0.5f;
            //}
            if (this.FoodFiller.size.x > 0)
            {
                this.FoodFiller.size = new Vector2(this.FoodFiller.size.x - 0.02f, this.FoodFiller.size.y);
            }
            //doesnt get out of the filler
            if (Hallo.FoodFiller.size.x <= 1)
            {
                Hallo.FoodFiller.size = new Vector2(this.FoodFiller.size.x + 0.02f, this.FoodFiller.size.y);
            }
        }
        //if (OxetocinInMarkoForLara - prevOxeMarko > 5)
        //{
        //    prevOxeMarko = OxetocinInMarkoForLara;
        //    Dopamin++;
        //}
        //if (OxetocinInHalloForLara - prevOxeHallo > 5)
        //{
        //    prevOxeHallo = OxetocinInHalloForLara;
        //    Dopamin++;
        //}
        //if (Dopamin > 5)
        //{
        //    AddReward(1f);
        //}
        if (Health <= 0)
        {
            SetReward(-1f);
        }

        //Coin collection
        Cointime      = Cointime + Time.deltaTime;
        Coinseconds   = (int)Cointime;
        numberofCoins = numberofCoins + coin.coin_production(Coinseconds, LaraModel, Coin1, Coin2, Coin3, Coin4);

        //Health Kit Collection
        healthKit = Aidkit.AIDKIT(Coinseconds, LaraModel, AIDkit1, AIDkit2);
        if (healthKit > 0)
        {
            Health += 0.5f;
            this.HealthFiller.size = new Vector2(this.HealthFiller.size.x + 0.02f, this.HealthFiller.size.y);
            healthKit = 0;
        }
        if (Coinseconds == 5)
        {
            Cointime    = 0;
            Coinseconds = 0;
        }
        // py.nextState(id, LaraModel, MarkoModel, HalloModel, Marko, Hallo, this, this.Dopamin, this.OxetocinForHallo, this.OxetocinForMarko, this.Reward);
    }