// Update is called once per frame void Update() { if (transform.localScale.x < 0.7) { Destroy(gameObject); if (connector != null) { connector.OnTravelObstacle(); } } }
private void OnTriggerExit2D(Collider2D collision) { if (collision.transform.parent != null) { Destroy(collision.transform.parent.gameObject); } else { Destroy(collision.gameObject); } if (connector != null) { connector.OnTravelObstacle(); } }