private void Start() { //Sets HUD to be a blank, since no upgrades are purchasable: upgradeText.text = string.Empty; //Finds the only playShip object based on Firebullets script: playerShip = FindObjectOfType <FireBullets>(); //Applies first upgrade to ship: currentUpgrade = upgrades[currentUpgradeIndex]; ApplyUpgrade(); upgradeButton.gameObject.SetActive(false); }
private void Start() { /* enemyHealth is scaled based on difficulty from SpawnManager, game will get more difficult as * the player scores a higher score */ enemyHealth *= SpawningManagement.Factor + 1; //enemyHealth is then clamped, so it does not scale infinitely enemyHealth = Mathf.Clamp(enemyHealth, 0f, maximumPossibleHealth); //finds the playerObject's firebullet class playerObject = FindObjectOfType <FireBullets>(); }