public override void Start() { fireData = new FireBuilder(bulletPrefab, Field); fireData.From(transform); fireData.WithSpeed(3); fireData.WithAngularSpeed(45); fireData.WithModifier(new CircularBurstModifier(340, new DynamicInt(10, 20), 0, 0)); fireData.WithController(new AccelerationController(3)); GetComponent <Rigidbody2D>().velocity = new Vector2(0, -2); SetRotation(0); }