Beispiel #1
0
        public override void Load()
        {
            YCenter = VerticalAlignments.Bottom;
            AddSound("Helicopter sounds/heli");
            ChopperLeft = AddCostume("Chopper/ChopperMove1")
                .AddFrame("Chopper/ChopperMove2")
                .AddFrame("Chopper/ChopperMove3")
                .StartAnimation();
            ChopperRight = AddCostume(ChopperLeft.Copy().FlipX())
                .StartAnimation(); ;
            ChopperFront = AddCostume("Chopper/ChopperForward")
                .AddFrame("Chopper/ChopperForward2")
                .AddFrame("Chopper/ChopperForward3")
                .StartAnimation();

            AnimationSpeed = .25f;

            SpriteColor = Color.Red;
            Layer = 1.7f;
            Lives = 3;
            Scale = 0.5f;
            X = 50;
            Y = -50;
            state = ChopperStates.Alive;
            fire1 = Scene.AddSprite<Fire>();
            fire2 = Scene.AddSprite<Fire>();
            fire1.Hide();
            fire2.Hide();
            if (playScene != null)
            {
                fire2.BackgroundLayer = playScene.GroundLayer;
                fire1.BackgroundLayer = playScene.GroundLayer;
            }
            if (Scene is PlayScene)
            {
                PlaySound("Helicopter sounds/heli", true);
            }
        }