void OnRoundsFinished(FinishedRoundsEvent e) { _text.enabled = true; _text.text = TextToShow; StartCoroutine(DisableText()); }
/// <summary> /// React to \ref RoundManager.Events.FinishedRoundsEvent "FinishedRoundsEvent". /// </summary> /// <param name="e">Event.</param> public void OnFinishedRounds(FinishedRoundsEvent e) { }