void CollectMinutiae(FingerprintSkeleton skeleton, FingerprintMinutiaType type)
 {
     foreach (SkeletonMinutia skeletonMinutia in skeleton.Minutiae)
     {
         if (skeletonMinutia.IsConsidered && skeletonMinutia.Ridges.Count == 1)
         {
             FingerprintMinutia templateMinutia = new FingerprintMinutia();
             templateMinutia.Type      = type;
             templateMinutia.Position  = skeletonMinutia.Position;
             templateMinutia.Direction = skeletonMinutia.Ridges[0].ComputeDirection();
             Minutiae.Add(templateMinutia);
         }
     }
 }
 private void CollectMinutiae(FingerprintSkeleton skeleton, FingerprintMinutiaType type)
 {
     foreach (var skeletonMinutia in skeleton.Minutiae)
     {
         if (skeletonMinutia.IsConsidered && skeletonMinutia.Ridges.Count == 1)
         {
             var templateMinutia = new FingerprintMinutia
             {
                 Type      = type,
                 Position  = skeletonMinutia.Position,
                 Direction = skeletonMinutia.Ridges[0].ComputeDirection()
             };
             Minutiae.Add(templateMinutia);
         }
     }
 }