Beispiel #1
0
        public static void changeFingerIDX(Leap.Unity.Chirality chirality, int fingerIDX, Color color)
        {
            PolyHand hand = right;

            if (chirality == Chirality.Left)
            {
                hand = left;
            }
            FingerModel finger = hand.fingers[fingerIDX];

            finger.GetComponent <MeshRenderer>().materials[0].color = color;
        }