Beispiel #1
0
        public static NetworkManager GetNetworkManagerSingleton()
        {
            if (NetworkManager.singleton == null)
            {
                List <NetworkManager> found = FindObjects.FindObjectsOfTypeAllInScene <NetworkManager>();
                if (found.Count > 0)
                {
                    NetworkManager.singleton = found[0];
                }
                else
                {
                    DebugX.LogWarning(!DebugX.logWarnings ? "" : ("No NetworkManager in scene. Adding one now."));

                    GameObject nmGo = GameObject.Find("Network Manager");

                    if (nmGo == null)
                    {
                        nmGo = new GameObject("Network Manager");
                    }

                    NetworkManager.singleton = nmGo.AddComponent <NetworkManager>();
                }
            }

            // Add a HUD if that is also missing
            if (NetworkManager.singleton.gameObject.GetComponent <NetworkManagerHUD>() == null)
            {
                NetworkManager.singleton.gameObject.AddComponent <NetworkManagerHUD>();
            }


            return(NetworkManager.singleton);
        }
Beispiel #2
0
        private void Start()
        {
            // Destroy any NSTs the developer may have left in the scene.
            List <NetworkSyncTransform> nsts = FindObjects.FindObjectsOfTypeAllInScene <NetworkSyncTransform>(true);

            for (int i = 0; i < nsts.Count; i++)
            {
                Destroy(nsts[i].gameObject);
            }

            // Not ideal code to prevent hitching issues with vsync being off - ensures a reasonable framerate is being enforced
            if (QualitySettings.vSyncCount == 0)
            {
                if (Application.targetFrameRate <= 0)
                {
                    Application.targetFrameRate = 60;
                }
                else
                {
                    Application.targetFrameRate = Application.targetFrameRate;
                }

                DebugX.LogWarning(!DebugX.logWarnings ? "" :
                                  ("VSync appears to be disabled, which can cause some problems with Networking. \nEnforcing the current framerate of " + Application.targetFrameRate +
                                   " to prevent hitching. Enable VSync or set 'Application.targetFrameRate' as desired if this is not the framerate you would like."));
            }
        }
        private void Start()
        {
            // Destroy any NSTs the developer may have left in the scene.
            List <NetworkSyncTransform> nsts = FindObjects.FindObjectsOfTypeAllInScene <NetworkSyncTransform>(true);

            for (int i = 0; i < nsts.Count; i++)
            {
                Destroy(nsts[i].gameObject);
            }
        }
Beispiel #4
0
        public static NetworkManager GetNetworkManager(bool createMissing = false)
        {
            if (MasterNetAdapter.NetLib != NetworkLibrary.UNET)
            {
                return(null);
            }

            if (NetworkManager.singleton == null)
            {
                List <NetworkManager> found = FindObjects.FindObjectsOfTypeAllInScene <NetworkManager>();

                if (found.Count > 0)
                {
                    NetworkManager.singleton = found[0];
                }

                else if (createMissing)
                {
                    DebugX.LogWarning(!DebugX.logWarnings ? null : ("No NetworkManager in scene. Adding one now."));

                    GameObject nmGo = GameObject.Find("Network Manager");

                    if (nmGo == null)
                    {
                        nmGo = new GameObject("Network Manager");
                    }

                    NetworkManager.singleton = nmGo.AddComponent <NetworkManager>();

                    // If we are creating a missing NM, also create a HUD in case user wants that.
                    NetworkManagerHUD hud = nmGo.GetComponent <NetworkManagerHUD>();

                    if (!hud)
                    {
                        nmGo.AddComponent <NetworkManagerHUD>();
                    }

                    // Copy the playerprefab over from pun if it exists.
                }
            }

            return(NetworkManager.singleton);
        }
Beispiel #5
0
        public static NetworkManager GetNetworkManager(bool createMissing = false)
        {
            if (MasterNetAdapter.NetLib != NetworkLibrary.UNET)
            {
                return(null);
            }

            if (NetworkManager.singleton == null)
            {
#if MIRROR
                List <NetworkManager> mirrorNM = FindObjects.FindObjectsOfTypeAllInScene <Mirror.NetworkManager>();
                if (mirrorNM.Count > 0)
                {
                    return(mirrorNM[0]);
                }
#endif

                List <NetworkManager> found = FindObjects.FindObjectsOfTypeAllInScene <NetworkManager>();

                if (found.Count > 0)
                {
                    NetworkManager.singleton = found[0];
                }

                else if (createMissing)
                {
                    Debug.Log("<b>Adding Network Manager</b>");
                    XDebug.LogWarning(!XDebug.logWarnings ? null : ("No NetworkManager in scene. Adding one now."));

                    GameObject nmGo = GameObject.Find("Network Manager");

                    if (nmGo == null)
                    {
                        nmGo = new GameObject("Network Manager");
                    }

                    NetworkManager.singleton = nmGo.AddComponent <NetworkManager>();

                    // If we are creating a missing NM, also create a HUD in case user wants that.
                    NetworkManagerHUD hud = nmGo.GetComponent <NetworkManagerHUD>();

                    if (!hud)
                    {
                        nmGo.AddComponent <NetworkManagerHUD>();
                    }

                    // Copy the playerprefab over from pun if it exists.

                    //#if MIRROR
                    //					var unetHUD = nmGo.GetComponent<UnityEngine.Networking.NetworkManagerHUD>();
                    //					if (unetHUD)
                    //						Object.DestroyImmediate(unetHUD);

                    //					var unetNM = nmGo.GetComponent<UnityEngine.Networking.NetworkManager>();
                    //					if (unetNM)
                    //						Object.DestroyImmediate(unetNM);

                    //#endif
                }
            }

            return(NetworkManager.singleton);
        }