Beispiel #1
0
 void Start()
 {
     path_man = GameObject.Find("PathManager").GetComponent <FindNearNode>();
     //GameObject.Find("GameManager").GetComponent<GameManager>();
     //
     // TODO: implement clear selection
     //
     print("still need to implement delete room AND wall pathing");
 }
Beispiel #2
0
 void Start()
 {
     path_man = GameObject.Find("PathManager").GetComponent <FindNearNode>();
 }