Beispiel #1
0
        public StateMachine(Label initialState, IEnumerable <Label> finalStates, IEnumerable <Transition> transitions, IEnumerable <Label> allStates = null)
        {
            if (initialState == null)
            {
                throw new ArgumentNullException(nameof(initialState));
            }

            if (finalStates == null)
            {
                throw new ArgumentNullException(nameof(finalStates));
            }

            if (transitions == null)
            {
                throw new ArgumentNullException(nameof(transitions));
            }

            FinalStates = finalStates.ToSortedSet().AsReadOnly();
            Transitions = transitions.ToSortedSet().AsReadOnly();

            if (Transitions.AnyNull())
            {
                throw new ArgumentException("One of the transitions is null.", nameof(transitions));
            }

            if (!FinalStates.Any())
            {
                throw new ArgumentException("Final states set is empty.", nameof(finalStates));
            }

            if (FinalStates.AnyNull())
            {
                throw new ArgumentException("One of the final state is null.", nameof(finalStates));
            }

            ISet <Label> states = ExtractStates(Transitions);

            states.Add(initialState);

            if (allStates != null)
            {
                ISet <Label> allStatesSet = allStates.ToSortedSet();

                if (allStatesSet.AnyNull())
                {
                    throw new ArgumentException("One of the state is null.", nameof(allStates));
                }

                if (!allStatesSet.IsSupersetOf(states))
                {
                    throw new ArgumentException("States are not the superset of real states.", nameof(allStates));
                }

                States = allStatesSet.AsReadOnly();
            }
            else
            {
                States = states.AsReadOnly();
            }

            Alphabet = Transitions.Select(t => t.Symbol).ToSortedSet().AsReadOnly();

            InitialState = initialState;
        }