Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     score = 0;
     numberOfItemsNeeded = 5;
     scoreText.text      = "Items: " + score + "/" + numberOfItemsNeeded;
     finalScoreHandler   = (FinalScoreHandler)GameObject.FindObjectOfType(typeof(FinalScoreHandler));
 }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     direction = 0;
     animator  = gameObject.GetComponent <Animator>();
     audio     = gameObject.GetComponent <AudioSource>();
     PlayRolling();
     canMoveLeft  = true;
     canMoveRight = true;
     sceneMover   = (SceneMovementManager)GameObject.FindObjectOfType(typeof(SceneMovementManager));
     choiceMenu   = (ChoiceMenu)GameObject.FindObjectOfType(typeof(ChoiceMenu));
     finalScore   = (FinalScoreHandler)GameObject.FindObjectOfType(typeof(FinalScoreHandler));
 }