Beispiel #1
0
    void ResetMines()
    {
        Destroy(MineObj);

        MineObj = GameObject.Instantiate(MinePrefab, transform.position, transform.rotation);
        MineObj.transform.parent = transform;
        MineScript                     = MineObj.GetComponent <FinalBossMine>();
        MineScript.MineType            = MineType;
        ExplosionScript                = MineObj.transform.GetChild(0).gameObject.GetComponent <FinalBossMineExplosion>();
        ExplosionInitialSize           = ExplosionScript.gameObject.transform.lossyScale;
        ExplosionScript.InitialScale   = ExplosionInitialSize;
        ExplosionScript.ExplosionStart = false;
        MineScript.enabled             = true;

        /*MineScript.transform.localPosition = new Vector3(0,0,0);
         * MineScript.gameObject.SetActive(true);
         * MineScript.TargetToChase = null;
         * MineScript.SetMineOff = false;
         * MineScript.StopOperationsNow = false;
         * MineScript.BeginOperationsNow = false;
         * MineScript.transform.localPosition = new Vector3(0, 0, 0);
         * ExplosionHappened = false;
         * ExplosionScript.transform.parent = MineScript.transform;
         * ExplosionScript.transform.localPosition = MineScript.transform.localPosition;
         * ExplosionScript.gameObject.SetActive(true);
         * ExplosionScript.ExplosionStart = false;
         * ExplosionScript.Start2 = false;
         *
         * ExplosionScript.transform.localPosition = MineScript.transform.localPosition;
         * ExplosionScript.gameObject.SetActive(false);*/
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     MineObj = GameObject.Instantiate(MinePrefab, transform.position, transform.rotation);
     MineObj.transform.parent = transform;
     MineScript                     = MineObj.GetComponent <FinalBossMine>();
     MineScript.MineType            = MineType;
     ExplosionScript                = MineObj.transform.GetChild(0).gameObject.GetComponent <FinalBossMineExplosion>();
     ExplosionInitialSize           = ExplosionScript.gameObject.transform.lossyScale;
     ExplosionScript.InitialScale   = ExplosionInitialSize;
     ExplosionScript.ExplosionStart = false;
     MineScript.enabled             = true;
 }