void Awake() { finalBossManager = GetComponentInParent <FinalBossManager>(); spriteRenderer = GetComponent <SpriteRenderer>(); }
void Awake() { finalBossManager = GetComponentInParent <FinalBossManager>(); }
void Awake() { finalBossManager = GetComponentInParent <FinalBossManager>(); spriteRenderer = GetComponent <SpriteRenderer>(); }
void Awake() { finalBossManager = GetComponentInParent <FinalBossManager>(); }