private static string[] GetAssetList() { return(( from x in (IEnumerable <GameManifest.PrefabProperties>)GameManifest.Current.prefabProperties select x.name into x where !FileSystem_Warmup.ShouldIgnore(x) select x).ToArray <string>()); }
private static string[] GetAssetList() { return(((IEnumerable <GameManifest.PrefabProperties>)GameManifest.Current.prefabProperties).Select <GameManifest.PrefabProperties, string>((Func <GameManifest.PrefabProperties, string>)(x => x.name)).Where <string>((Func <string, bool>)(x => !FileSystem_Warmup.ShouldIgnore(x))).ToArray <string>()); }