private static string[] GetAssetList()
 {
     return((
                from x in (IEnumerable <GameManifest.PrefabProperties>)GameManifest.Current.prefabProperties
                select x.name into x
                where !FileSystem_Warmup.ShouldIgnore(x)
                select x).ToArray <string>());
 }
Beispiel #2
0
 private static string[] GetAssetList()
 {
     return(((IEnumerable <GameManifest.PrefabProperties>)GameManifest.Current.prefabProperties).Select <GameManifest.PrefabProperties, string>((Func <GameManifest.PrefabProperties, string>)(x => x.name)).Where <string>((Func <string, bool>)(x => !FileSystem_Warmup.ShouldIgnore(x))).ToArray <string>());
 }