/// <summary>
        /// Gets the scripts.
        /// </summary>
        /// <returns>The scripts.</returns>
        public IList <ScriptMetadata> GetScripts()
        {
            if (s_scripts == null)
            {
                s_scripts = new List <ScriptMetadata>();
                var types = m_typeService.GetTypes();

                foreach (var t in types)
                {
                    var fileId = FileIdUtil.FromType(t);

                    s_scripts.Add(new ScriptMetadata
                    {
                        FileId   = fileId,
                        FullName = t.FullName
                    });
                }
            }

            return(s_scripts);
        }
        public override void Execute(Pipeline pipeline)
        {
            var unityPackageData = pipeline.Manifest.Data.OfType <UnityPackages>().ToArray();
            var remappableAssets = unityPackageData
                                   .SelectMany(upd => upd.unityPackages)
                                   .SelectMany(up => up.AssetFiles)
                                   .Select(AssetDatabase.GetAssetPath)
                                   .SelectMany(path =>
            {
                if (AssetDatabase.IsValidFolder(path))
                {
                    return(Directory.EnumerateFiles(path, "*", SearchOption.AllDirectories));
                }
                else
                {
                    return(Enumerable.Repeat(path, 1));
                }
            })
                                   .Select(path => (path, asset: AssetDatabase.LoadAssetAtPath <Object>(path)))
                                   .SelectMany(map =>
            {
                var(path, asset) = map;
                if (asset is GameObject goAsset)
                {
                    return(goAsset.GetComponentsInChildren <MonoBehaviour>()
                           .Select(mb => (path: path, monoScript: MonoScript.FromMonoBehaviour(mb))));
                }

                if (asset is ScriptableObject soAsset)
                {
                    return(Enumerable.Repeat((path: path, monoScript: MonoScript.FromScriptableObject(soAsset)), 1));
                }

                return(Enumerable.Empty <(string path, MonoScript monoScript)>());
            })
                                   .Select(map =>
            {
                var type         = map.monoScript.GetClass();
                var fileId       = FileIdUtil.Compute(type);
                var assemblyPath = type.Assembly.Location;
                var libraryGuid  = PackageHelper.GetAssemblyHash(assemblyPath);
                AssetDatabase.TryGetGUIDAndLocalFileIdentifier(map.monoScript, out string scriptGuid, out long scriptId);

                return(Path: map.path,
                       ScriptReference: $"{{fileID: {scriptId}, guid: {scriptGuid}, type: 3}}",
                       AssemblyReference: $"{{fileID: {fileId}, guid: {libraryGuid}, type: 3}}");
            })
                                   .ToArray();

            if (remapFileIds)
            {
                foreach (var map in remappableAssets)
                {
                    var fileText = File.ReadAllText(map.Path);
                    fileText = fileText.Replace(map.ScriptReference, map.AssemblyReference);
                    File.WriteAllText(map.Path, fileText);
                }
                //AssetDatabase.Refresh();
            }

            foreach (var unityPackageDatum in unityPackageData)
            {
                foreach (var outputPath in unityPackageDatum.StagingPaths.Select(path => path.Resolve(pipeline, this)))
                {
                    if (!Directory.Exists(outputPath))
                    {
                        Directory.CreateDirectory(outputPath);
                    }

                    foreach (var unityPackage in unityPackageDatum.unityPackages)
                    {
                        UnityPackage.Export(unityPackage, outputPath);
                    }
                }
            }

            if (remapFileIds)
            {
                foreach (var map in remappableAssets)
                {
                    var fileText = File.ReadAllText(map.Path);
                    fileText = fileText.Replace(map.AssemblyReference, map.ScriptReference);
                    File.WriteAllText(map.Path, fileText);
                }
                //AssetDatabase.Refresh();
            }
        }
Beispiel #3
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        public override void Execute(Pipeline pipeline)
        {
            var unityPackageData = pipeline.Manifest.Data.OfType <UnityPackages>().ToArray();
            var unityObjects     = unityPackageData
                                   .SelectMany(upd => upd.unityPackages)
                                   .SelectMany(up => up.AssetFiles)
                                   .Select(AssetDatabase.GetAssetPath)
                                   .SelectMany(path =>
            {
                if (AssetDatabase.IsValidFolder(path))
                {
                    return(Directory.GetFiles(path, "*", SearchOption.AllDirectories));
                }
                else
                {
                    return(Enumerable.Repeat(path, 1));
                }
            })
                                   .Select(path => new AssetPath(path, AssetDatabase.LoadAssetAtPath <Object>(path)))
                                   .ToArray();
            var remappableAssets = unityObjects.SelectMany(map =>
            {
                var path  = map.path;
                var asset = map.asset;
                if (asset is Preset preset)
                {
                    var presetSo = new SerializedObject(preset);
                    SerializedProperty m_TargetType, m_ManagedTypePPtr;
                    m_TargetType      = presetSo.FindProperty(nameof(m_TargetType));
                    m_ManagedTypePPtr = m_TargetType.FindPropertyRelative(nameof(m_ManagedTypePPtr));
                    var monoScript    = m_ManagedTypePPtr.objectReferenceValue as MonoScript;

                    return(Enumerable.Repeat(new ScriptPath(path, monoScript), 1));
                }

                if (asset is GameObject goAsset)
                {
                    return(goAsset.GetComponentsInChildren <MonoBehaviour>()
                           .Select(mb => new ScriptPath(path, MonoScript.FromMonoBehaviour(mb))));
                }

                if (asset is ScriptableObject soAsset)
                {
                    return(Enumerable.Repeat(new ScriptPath(path, MonoScript.FromScriptableObject(soAsset)), 1));
                }


                return(Enumerable.Empty <ScriptPath>());
            })
                                   .Select(map =>
            {
                var type         = map.monoScript.GetClass();
                var fileId       = FileIdUtil.Compute(type);
                var assemblyPath = type.Assembly.Location;
                var libraryGuid  = PackageHelper.GetFileNameHash(assemblyPath);
                AssetDatabase.TryGetGUIDAndLocalFileIdentifier(map.monoScript, out string scriptGuid, out long scriptId);

                return(new RemapData(map.path,
                                     new Regex($"(\\{{fileID:)\\s*?{scriptId},(\\s*?guid:)\\s*?{scriptGuid},(\\s*?type:\\s*?\\d+\\s*?\\}})", RegexOptions.Singleline),
                                     new Regex($"(\\{{fileID:)\\s*?{fileId},(\\s*?guid:)\\s*?{libraryGuid},(\\s*?type:\\s*?\\d+\\s*?\\}})", RegexOptions.Singleline),
                                     $"$1 {scriptId},$2 {scriptGuid},$3",
                                     $"$1 {fileId},$2 {libraryGuid},$3"
                                     ));
            })
                                   .ToArray();


            foreach (var map in remappableAssets)
            {
                var fileText = File.ReadAllText(map.Path);
                fileText = map.ToAssemblyReference.Replace(fileText, map.AssemblyReference);
                File.WriteAllText(map.Path, fileText);
            }

            foreach (var unityPackageDatum in unityPackageData)
            {
                foreach (var outputPath in unityPackageDatum.StagingPaths.Select(path => path.Resolve(pipeline, this)))
                {
                    if (!Directory.Exists(outputPath))
                    {
                        Directory.CreateDirectory(outputPath);
                    }

                    foreach (var unityPackage in unityPackageDatum.unityPackages)
                    {
                        unityPackage.Export(outputPath);
                    }
                }
            }

            foreach (var map in remappableAssets)
            {
                var fileText = File.ReadAllText(map.Path);
                fileText = map.ToScriptReference.Replace(fileText, map.ScriptReference);
                File.WriteAllText(map.Path, fileText);
            }
        }