Beispiel #1
0
        public static void SaveConfig()
        {
            IniConfUtil.Set("toolkit", "Name", Name);
            IniConfUtil.Set("toolkit", "Services", String.Join(";", Services));
            IniConfUtil.Set("toolkit", "Logdir", Logdir);
            IniConfUtil.Set("toolkit", "Auto", Auto ? "1" : "");

            FileIOUtil.CreateFile(BatFilePath, Bat);
        }
Beispiel #2
0
        void GenerateCode()
        {
            config = ConfigAssets.LoadCodeGeneratorConfig();

            string templateDir = Application.dataPath + "/itfantasy/Editor/umvc/CodeGenerator/CodeTemplate";

            List <FileInfo> fileInfos = FileIOUtil.GetFileInfos(templateDir);

            foreach (FileInfo fileInfo in fileInfos)
            {
                string fileName = fileInfo.Name;
                if (fileName.Contains(".meta"))
                {
                    continue;
                }
                if (onlyView)
                {
                    if (fileName != "TemplateView.cs.txt")
                    {
                        continue;
                    }
                }
                fileName = fileName.Replace(".txt", "");
                string saveName    = fileName.Replace("Template", name);
                string content     = FileIOUtil.ReadFile(fileInfo.FullName);
                string saveContent = content.Replace("##NAME##", name);
                saveContent = saveContent.Replace("##HASVIEW##", hasView ? "" : "//");
                if (hasView && fileName == "TemplateView.cs")
                {
                    GenerateViewCode(ref saveContent);
                }
                string savePath = "/" + config.codeSavePath + "/" + name + "Window/" + saveName;
                if (!onlyView)
                {
                    if (FileIOUtil.FileExists(Application.dataPath + savePath))
                    {
                        Debug.LogError("The target files have existed! However, if you want to recreate them, delete please!");
                        return;
                    }
                }
                FileIOUtil.CreateFile(Application.dataPath + savePath, saveContent);
                Debug.Log("[GenerateCode]:: " + savePath);
            }

            AssetDatabase.Refresh();
        }