Beispiel #1
0
        public GameSetupSvc(AppConfigMgnr conf)
        {
            int id = -1;
            FileHelper fReader = new FileHelper();
            var persistentLevels = fReader.ReadFromXml<Level>(conf.GetSetting<string>("LevelFile"));
            AllLevels = new List<NonPersistentLevel>();
            int k = 0;

            foreach (Level level in persistentLevels)
            {
                NonPersistentLevel npl = new NonPersistentLevel();
                npl.Lvl = level;
                npl.Coins = new List<Coin>();

                int rasterHalb = level.Raster / 2;
                for (int i = 0; i < level.Height / level.Raster; i++) // vertical
                {
                    for (int j = 0; j < level.Width / level.Raster; j++) // horizontal
                    {
                        Coin c = new Coin();
                        c.Pos = new Point() { X = j * level.Raster + rasterHalb, Y = i * level.Raster + rasterHalb };
                        c.Id = ++id;

                        npl.Coins.Add(c);
                    }
                }

                AllLevels.Add(npl);
                ++k;
            }
        }