Beispiel #1
0
		public override void LoadArt(FileFormats.IniFile.IniSection art) {
			base.LoadArt(art);
			UseLineTrail = art.ReadBool("UseLineTrail");
			LineTrailColor= art.ReadColor("LineTrailColor");
			LineTrailColorDecrement= art.ReadInt("LineTrailColorDecrement");
			Theater= art.ReadBool("Theater");
			NewTheater= art.ReadBool("NewTheater");
			Voxel= art.ReadBool("Voxel");
		}
Beispiel #2
0
		public override void LoadRules(FileFormats.IniFile.IniSection rules) {
			base.LoadRules(rules);

			IsVeinhole = rules.ReadBool("IsVeinhole");
			WaterBound = rules.ReadBool("WaterBound");
			SpawnsTiberium = rules.ReadBool("SpawnsTiberium");
			IsFlammable = rules.ReadBool("IsFlammable");
			RadarColor = rules.ReadColor("RadarColor");
			IsAnimated = rules.ReadBool("IsAnimated");
			AnimationRate = rules.ReadInt("AnimationRate");
			AnimationProbability = rules.ReadFloat("AnimationProbability");
			TemperateOccupationBits = rules.ReadInt("TemperateOccupationBits", 7);
			SnowOccupationBits = rules.ReadInt("SnowOccupationBits", 7);
		}
Beispiel #3
0
		public override void LoadRules(FileFormats.IniFile.IniSection rules) {
			base.LoadRules(rules);

			Land = rules.ReadEnum("Land", LandType.Clear);
			Strength = rules.ReadInt("Strength", 1);
			Wall = rules.ReadBool("Wall");
			Tiberium = rules.ReadBool("Tiberium");
			Crate = rules.ReadBool("Crate");
			CrateTrigger = rules.ReadBool("CrateTrigger");
			Explodes = rules.ReadBool("Explodes");
			Overrides = rules.ReadBool("Overrides");
			CellAnim = Get<Animation>(rules.ReadString("CellAnim"));
			DamageLevels = rules.ReadInt("DamageLevels", 1);
			RadarColor = rules.ReadColor("RadarColor");
			NoUseLandTileType = rules.ReadBool("NoUseLandTileType", true);
			IsVeinholeMonster = rules.ReadBool("IsVeinholeMonster");
			IsVeins = rules.ReadBool("IsVeins");
			ChainReaction = rules.ReadBool("ChainReaction");
			DrawFlat = rules.ReadBool("DrawFlat", true);
			IsARock = rules.ReadBool("IsARock");
			IsRubble = rules.ReadBool("IsRubble");
		}
Beispiel #4
0
		public override void LoadRules(FileFormats.IniFile.IniSection rules) {
			base.LoadRules(rules);

			Image = rules.ReadString("Image");
			AlphaImage = rules.ReadString("AlphaImage");
			CrushSound = rules.ReadString("CrushSound");
			AmbientSound = rules.ReadString("AmbientSound");
			Crushable = rules.ReadBool("Crushable");
			Bombable = rules.ReadBool("Bombable");
			NoSpawnAlt = rules.ReadBool("NoSpawnAlt");
			AlternateArcticArt = rules.ReadBool("AlternateArcticArt");
			RadarInvisible = rules.ReadBool("RadarInvisible");
			Selectable = rules.ReadBool("Selectable");
			LegalTarget = rules.ReadBool("LegalTarget");

			Armor = rules.ReadString("Armor");
			Strength = rules.ReadInt("Strength");
			Immune = rules.ReadBool("Immune");
			Insignificant = rules.ReadBool("Insignificant");
			HasRadialIndicator = rules.ReadBool("HasRadialIndicator");
			RadialColor = rules.ReadColor("RadialColor");
			IgnoresFirestorm = rules.ReadBool("IgnoresFirestorm");
		}