/// <summary>
        /// Called when [open file folder]. Deals with opening certain SkeletonGame files from filename.
        /// </summary>
        /// <param name="path">The path.</param>
        private void OnOpenFileFolder(string path)
        {
            Log($"Attempting to open file. {path}");

            try
            {
                switch (path)
                {
                case "asset_list.yaml":
                case "new_score_display.yaml":
                case "machine.yaml":
                case "attract.yaml":
                case "game_default_data.yaml":
                case "game_default_settings.yaml":
                    FileFolder.Explore(Path.Combine(_skeletonGameProvider.GameFolder, "config", path));
                    break;

                case "config.yaml":
                    FileFolder.Explore(Path.Combine(_skeletonGameProvider.GameFolder, path));
                    break;

                default:
                    break;
                }
            }
            catch (Exception ex)
            {
                Log($"Error loading file {path}. {ex.Message}", Category.Warn);
            }
        }
 public void OpenDirectory(string path)
 {
     try
     {
         if (!string.IsNullOrWhiteSpace(path))
         {
             FileFolder.Explore(path);
         }
     }
     catch (Exception ex)
     {
         Log($"Error opening file/folder: {path}, {ex.Message}");
     }
 }
Beispiel #3
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        public FileMenuViewModel(ISkeletonGameProvider skeletonGameProvider, IGameRunnner gameRunnner, IAppSettingsModel appSettingsModel,
                                 IEventAggregator eventAggregator, IUnityContainer unityContainer, IRegionManager regionManager,
                                 ILoggerFacade loggerFacade) : base(eventAggregator, loggerFacade)
        {
            _skeletonGameProvider = skeletonGameProvider;
            _regionManager        = regionManager;
            _gameRunnner          = gameRunnner;
            _appSettingsModel     = appSettingsModel;
            _appSettingsModel.Load();

            if (_eventAggregator == null)
            {
                _eventAggregator = eventAggregator;
            }

            RecentDirectories = appSettingsModel.RecentDirectories;

            CreateNewGameRequest = new InteractionRequest <IRequestNewGame>();

            //Recent dirs
            //RecentDirectories.AddRange(new string[] { @"C:\P-ROC\Games\Jaws", @"C:\P-ROC\Games\EvilDead" });

            //Get the recordings stored from containers view model
            Recordings = unityContainer.Resolve <RecordingsViewModel>().PlaybackItemViewModels;
            _eventAggregator.GetEvent <OnLaunchGameEvent>().Subscribe(async(x) =>
            {
                IsGameRunning = true;
                await OnLaunchedGame();
            });

            #region Commands
            BrowseFolderCommand  = new DelegateCommand(() => FileFolder.Explore(_skeletonGameProvider.GameFolder), () => GameFolder != null);
            CreateNewGameCommand = new DelegateCommand(OnCreateNewGame, () => !IsGameRunning);
            ExportCommand        = new DelegateCommand <string>(OnExport, (x) => GameFolder != null);
            LaunchGameCommand    = new DelegateCommand(async() =>
            {
                IsGameRunning = true;
                await OnLaunchedGame();
            }, () => GameNotRunningAndFolderValid());
            LaunchRecordingCommand = new DelegateCommand <string>((playbackItem) => { OnLaunchRecordings(unityContainer, playbackItem); }, (x) => GameNotRunningAndFolderValid());
            LaunchToolCommand      = new DelegateCommand <string>((toolName) => { OnLaunchTool(toolName); }, (x) => GameFolder != null);

            OpenRecentCommand   = new DelegateCommand <string>(OnOpenRecent, (x) => !IsGameRunning);
            ReloadGameCommand   = new DelegateCommand(async() => await OnReloadGame(), () => GameNotRunningAndFolderValid());
            SetDirectoryCommand = new DelegateCommand(() => OnSetDirectory(), () => !IsGameRunning);

            NavigateCommand = new DelegateCommand <string>(OnNavigate, (x) => GameFolder != null);
            #endregion
        }