/// <summary> /// 抢地主处理 /// </summary> private void GrabLandLord(ClientPeer client, bool result) { SingleExecute.Instance.Execute( delegate() { if (user.IsOnLine(client) == false) { return; } int userId = user.GetIdByClient(client); FightRoom room = fight.GetRoomByUid(userId); if (result == true) { //抢 room.SetLandlord(userId); GrabDto grab = new GrabDto(userId, room.TableCardList, room.GetPlayerCard(userId)); //广播 谁是地主 三张底牌 Brocast(room, OpCode.FIGHT, FightCode.GRAB_LANDLORD_BRO, grab); //发送一个出牌的命令 Brocast(room, OpCode.FIGHT, FightCode.TURN_DEAL_BRO, userId); } else { //不抢 int nextUid = room.GetNextUid(userId); Brocast(room, OpCode.FIGHT, FightCode.TURN_GRAB__BRO, nextUid); } }); }