public static void DoCommand(string CommandName, string[] CommandArgs)
        {
            PlayerBussiness bussiness;
            PlayerInfo      userSingleByNickName;
            Exception       exception;
            string          str3;
            string          str4;
            string          str5;
            ManageBussiness bussiness2;

            switch (CommandName)
            {
            case "exit":
                GameServer.KeepRunning = false;
                break;

            case "cp":
            {
                GameClient[]    allClients   = GameServer.Instance.GetAllClients();
                int             num          = (allClients == null) ? 0 : allClients.Length;
                GamePlayer[]    allPlayers   = WorldMgr.GetAllPlayers();
                int             num2         = (allPlayers == null) ? 0 : allPlayers.Length;
                List <BaseRoom> allUsingRoom = RoomMgr.GetAllUsingRoom();
                int             num3         = 0;
                int             num4         = 0;
                foreach (BaseRoom room in allUsingRoom)
                {
                    if (!room.IsEmpty)
                    {
                        num3++;
                        if (room.IsPlaying)
                        {
                            num4++;
                        }
                    }
                }
                double totalMemory = GC.GetTotalMemory(false);
                Console.WriteLine(string.Format("Total Clients/Players:{0}/{1}", num, num2));
                Console.WriteLine(string.Format("Total Rooms/Games:{0}/{1}", num3, num4));
                Console.WriteLine(string.Format("Total Momey Used:{0} MB", (totalMemory / 1024.0) / 1024.0));
                break;
            }

            case "setlevel":
                try
                {
                    string path = Path.Combine(Environment.CurrentDirectory, "LevelList.xml");
                    if (!File.Exists(path))
                    {
                        log.Error("LevelList.xml not found!");
                    }
                    else
                    {
                        int num6;
                        Console.Write("Please enter the level: ");
                        string s = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                        if (!int.TryParse(s, out num6))
                        {
                            log.Error("Level is not valid int!");
                        }
                        else
                        {
                            using (bussiness = new PlayerBussiness())
                            {
                                userSingleByNickName = bussiness.GetUserSingleByNickName((CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine());
                                if (userSingleByNickName == null)
                                {
                                    log.Error(string.Format("Player not found in db!", new object[0]));
                                    break;
                                }
                                if (!IsValidGZip(File.ReadAllBytes(path)))
                                {
                                    log.Error("LevelList.xml is not valid!");
                                }
                                else if (!IsValidXML(GZip.gzuncompress(File.ReadAllBytes(path))))
                                {
                                    log.Error("LevelList.xml is not valid!");
                                }
                                if (WorldMgr.GetPlayerById(userSingleByNickName.ID) != null)
                                {
                                    WorldMgr.GetPlayerById(userSingleByNickName.ID).SaveIntoDatabase();
                                    WorldMgr.GetPlayerById(userSingleByNickName.ID).Disconnect();
                                }
                                XmlDocument document = new XmlDocument();
                                document.LoadXml(GZip.gzuncompress(File.ReadAllBytes(path)));
                                int num7 = -1;
                                int num8 = -1;
                                foreach (XmlNode node in document.SelectNodes("/Result/*"))
                                {
                                    if (node.Attributes["Grade"].Value == s)
                                    {
                                        num7 = int.Parse(s);
                                        num8 = int.Parse(node.Attributes["GP"].Value) + 5;
                                        break;
                                    }
                                }
                                if ((num7 != -1) && (num8 != -1))
                                {
                                    userSingleByNickName.GP    = num8;
                                    userSingleByNickName.Grade = num7;
                                    bussiness.UpdatePlayer(userSingleByNickName);
                                    log.Info(string.Format("Player {0} updated successfully!", userSingleByNickName.NickName));
                                }
                                else
                                {
                                    log.Error(string.Format("Level {0} not found!", new object[0]));
                                }
                            }
                        }
                    }
                }
                catch (Exception exception1)
                {
                    exception = exception1;
                    log.Error("There was an error in command!");
                    log.Error(exception.Message + Environment.NewLine + exception.StackTrace);
                }
                break;

            case "addmoney":
                try
                {
                    using (bussiness = new PlayerBussiness())
                    {
                        userSingleByNickName = bussiness.GetUserSingleByNickName((CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine());
                        if (userSingleByNickName != null)
                        {
                            if (WorldMgr.GetPlayerById(userSingleByNickName.ID) != null)
                            {
                                WorldMgr.GetPlayerById(userSingleByNickName.ID).SaveIntoDatabase();
                                WorldMgr.GetPlayerById(userSingleByNickName.ID).Disconnect();
                            }
                            Console.Write("Please enter the amount of money: ");
                            str3 = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                            if (!IsValidInt(str3))
                            {
                                log.Error("Money is not valid!");
                            }
                            else
                            {
                                userSingleByNickName.Money += int.Parse(str3);
                                bussiness.UpdatePlayer(userSingleByNickName);
                                log.Info(string.Format("Player {0} updated successfully!", userSingleByNickName.NickName));
                            }
                        }
                        else
                        {
                            log.Error(string.Format("Player not found in db!", new object[0]));
                        }
                    }
                }
                catch (Exception exception3)
                {
                    exception = exception3;
                    log.Error("There was an error in command!");
                    log.Error(exception.Message + Environment.NewLine + exception.StackTrace);
                }
                break;

            case "addgold":
                try
                {
                    using (bussiness = new PlayerBussiness())
                    {
                        userSingleByNickName = bussiness.GetUserSingleByNickName((CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine());
                        if (userSingleByNickName != null)
                        {
                            if (WorldMgr.GetPlayerById(userSingleByNickName.ID) != null)
                            {
                                WorldMgr.GetPlayerById(userSingleByNickName.ID).SaveIntoDatabase();
                                WorldMgr.GetPlayerById(userSingleByNickName.ID).Disconnect();
                            }
                            Console.Write("Please enter the amount of gold: ");
                            str4 = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                            if (!IsValidInt(str4))
                            {
                                log.Error("Gold is not valid!");
                            }
                            else
                            {
                                userSingleByNickName.Gold += int.Parse(str4);
                                bussiness.UpdatePlayer(userSingleByNickName);
                                log.Info(string.Format("Player {0} updated successfully!", userSingleByNickName.NickName));
                            }
                        }
                        else
                        {
                            log.Error(string.Format("Player not found in db!", new object[0]));
                        }
                    }
                }
                catch (Exception exception4)
                {
                    exception = exception4;
                    log.Error("There was an error in command!");
                    log.Error(exception.Message + Environment.NewLine + exception.StackTrace);
                }
                break;

            case "addgift":
                try
                {
                    using (bussiness = new PlayerBussiness())
                    {
                        userSingleByNickName = bussiness.GetUserSingleByNickName((CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine());
                        if (userSingleByNickName != null)
                        {
                            Console.Write("Please enter the amount of gift token: ");
                            str5 = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                            if (!IsValidInt(str5))
                            {
                                log.Error("Gold is not valid!");
                            }
                            else
                            {
                                if (WorldMgr.GetPlayerById(userSingleByNickName.ID) != null)
                                {
                                    WorldMgr.GetPlayerById(userSingleByNickName.ID).SaveIntoDatabase();
                                    WorldMgr.GetPlayerById(userSingleByNickName.ID).Disconnect();
                                }
                                userSingleByNickName.GiftToken += int.Parse(str5);
                                bussiness.UpdatePlayer(userSingleByNickName);
                                log.Info(string.Format("Player {0} updated successfully!", userSingleByNickName.NickName));
                            }
                        }
                        else
                        {
                            log.Error(string.Format("Player not found in db!", new object[0]));
                        }
                    }
                }
                catch (Exception exception5)
                {
                    exception = exception5;
                    log.Error("There was an error in command!");
                    log.Error(exception.Message + Environment.NewLine + exception.StackTrace);
                }
                break;

            case "removemoney":
                try
                {
                    using (bussiness = new PlayerBussiness())
                    {
                        userSingleByNickName = bussiness.GetUserSingleByNickName((CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine());
                        if (userSingleByNickName != null)
                        {
                            if (WorldMgr.GetPlayerById(userSingleByNickName.ID) != null)
                            {
                                WorldMgr.GetPlayerById(userSingleByNickName.ID).SaveIntoDatabase();
                                WorldMgr.GetPlayerById(userSingleByNickName.ID).Disconnect();
                            }
                            Console.Write("Please enter the amount of money: ");
                            str3 = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                            if (!IsValidInt(str3))
                            {
                                log.Error("Money is not valid!");
                            }
                            else
                            {
                                userSingleByNickName.Money -= int.Parse(str3);
                                bussiness.UpdatePlayer(userSingleByNickName);
                                log.Info(string.Format("Player {0} updated successfully!", userSingleByNickName.NickName));
                            }
                        }
                        else
                        {
                            log.Error(string.Format("Player not found in db!", new object[0]));
                        }
                    }
                }
                catch (Exception exception6)
                {
                    exception = exception6;
                    log.Error("There was an error in command!");
                    log.Error(exception.Message + Environment.NewLine + exception.StackTrace);
                }
                break;

            case "removegold":
                try
                {
                    using (bussiness = new PlayerBussiness())
                    {
                        userSingleByNickName = bussiness.GetUserSingleByNickName((CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine());
                        if (userSingleByNickName != null)
                        {
                            if (WorldMgr.GetPlayerById(userSingleByNickName.ID) != null)
                            {
                                WorldMgr.GetPlayerById(userSingleByNickName.ID).SaveIntoDatabase();
                                WorldMgr.GetPlayerById(userSingleByNickName.ID).Disconnect();
                            }
                            Console.Write("Please enter the amount of gold: ");
                            str4 = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                            if (!IsValidInt(str4))
                            {
                                log.Error("Gold is not valid!");
                            }
                            else
                            {
                                userSingleByNickName.Gold -= int.Parse(str4);
                                bussiness.UpdatePlayer(userSingleByNickName);
                                log.Info(string.Format("Player {0} updated successfully!", userSingleByNickName.NickName));
                            }
                        }
                        else
                        {
                            log.Error(string.Format("Player not found in db!", new object[0]));
                        }
                    }
                }
                catch (Exception exception7)
                {
                    exception = exception7;
                    log.Error("There was an error in command!");
                    log.Error(exception.Message + Environment.NewLine + exception.StackTrace);
                }
                break;

            case "removegift":
                try
                {
                    using (bussiness = new PlayerBussiness())
                    {
                        userSingleByNickName = bussiness.GetUserSingleByNickName((CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine());
                        if (userSingleByNickName != null)
                        {
                            if (WorldMgr.GetPlayerById(userSingleByNickName.ID) != null)
                            {
                                WorldMgr.GetPlayerById(userSingleByNickName.ID).SaveIntoDatabase();
                                WorldMgr.GetPlayerById(userSingleByNickName.ID).Disconnect();
                            }
                            Console.Write("Please enter the amount of gift token: ");
                            str5 = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                            if (!IsValidInt(str5))
                            {
                                log.Error("Gold is not valid!");
                            }
                            else
                            {
                                userSingleByNickName.GiftToken -= int.Parse(str5);
                                bussiness.UpdatePlayer(userSingleByNickName);
                                log.Info(string.Format("Player {0} updated successfully!", userSingleByNickName.NickName));
                            }
                        }
                        else
                        {
                            log.Error(string.Format("Player not found in db!", new object[0]));
                        }
                    }
                }
                catch (Exception exception8)
                {
                    exception = exception8;
                    log.Error("There was an error in command!");
                    log.Error(exception.Message + Environment.NewLine + exception.StackTrace);
                }
                break;

            case "shutdown":
                _count = 6;
                _timer = new System.Threading.Timer(new TimerCallback(ConsoleStart.ShutDownCallBack), null, 0, 0xea60);
                break;

            case "addcps":
                try
                {
                    Console.Write("Insira o valor dos Cupons:");
                    int num9 = int.Parse((CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine());
                    foreach (GamePlayer player in WorldMgr.GetAllPlayers())
                    {
                        player.AddMoney(num9);
                        player.SendMessage("Parab\x00e9ns, voc\x00ea recebeu " + num9 + " cupons do evento, bom jogo !");
                    }
                }
                catch (Exception exception9)
                {
                    exception = exception9;
                    log.Error("Error on AddCps", exception);
                }
                break;

            case "bnick":
            {
                Console.Clear();
                Console.WriteLine("Digite o NickName do personagem: ");
                string nickName = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                Console.WriteLine("Motivo para banir: ");
                string   msg  = (CommandArgs.Length > 1) ? CommandArgs[1] : Console.ReadLine();
                DateTime date = new DateTime(0x7e1, 7, 2);
                using (bussiness2 = new ManageBussiness())
                {
                    bussiness2.ForbidPlayerByNickName(nickName, date, false);
                    bussiness2.KitoffUserByNickName(nickName, msg);
                }
                Console.WriteLine("O Usu\x00e1rio " + nickName + " Foi Banido do servidor.");
                foreach (GamePlayer player2 in WorldMgr.GetAllPlayers())
                {
                    player2.SendMessage("O Usu\x00e1rio " + nickName + " foi banido do servidor, motivo do BAN: " + msg + ".");
                }
                break;
            }

            case "buser":
            {
                Console.Clear();
                Console.WriteLine("Digite o UserName do personagem: ");
                string userName = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                Console.WriteLine("Motivo para banir: ");
                string   str9  = (CommandArgs.Length > 1) ? CommandArgs[1] : Console.ReadLine();
                DateTime time2 = new DateTime(0x7e1, 7, 2);
                using (bussiness2 = new ManageBussiness())
                {
                    bussiness2.ForbidPlayerByUserName(userName, time2, false);
                    bussiness2.KitoffUserByUserName(userName, str9);
                }
                Console.WriteLine("O Usu\x00e1rio " + userName + " Foi Banido do servidor.");
                foreach (GamePlayer player2 in WorldMgr.GetAllPlayers())
                {
                    player2.SendMessage("O Usu\x00e1rio " + userName + " foi banido do servidor, motivo do BAN: " + str9 + ".");
                }
                break;
            }

            case "nkick":
            {
                Console.Clear();
                Console.WriteLine("Digite o NickName do personagem: ");
                string name = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                Console.WriteLine("Motivo para kikar: ");
                string str11 = (CommandArgs.Length > 1) ? CommandArgs[1] : Console.ReadLine();
                using (bussiness2 = new ManageBussiness())
                {
                    bussiness2.KitoffUserByNickName(name, str11);
                }
                foreach (GamePlayer player2 in WorldMgr.GetAllPlayers())
                {
                    player2.SendMessage("O Usu\x00e1rio " + name + " foi kikado do servidor, motivo do KICK: " + str11 + ".");
                }
                break;
            }

            case "ukick":
            {
                Console.Clear();
                Console.WriteLine("Digite o NickName do personagem: ");
                string str12 = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                Console.WriteLine("Motivo para kikar: ");
                string str13 = (CommandArgs.Length > 1) ? CommandArgs[1] : Console.ReadLine();
                using (bussiness2 = new ManageBussiness())
                {
                    bussiness2.KitoffUserByUserName(str12, str13);
                }
                foreach (GamePlayer player2 in WorldMgr.GetAllPlayers())
                {
                    player2.SendMessage("O Usu\x00e1rio " + str12 + " foi kikado do servidor, motivo do KICK: " + str13 + ".");
                }
                break;
            }

            case "maint":
                try
                {
                    int num10;
                    Console.Write("Enter time in minutes to start maintenance: ");
                    string str14 = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                    if (!int.TryParse(str14, out num10))
                    {
                        log.Error("Invalid MainTime!");
                    }
                    else
                    {
                        new Thread(delegate(object mt) {
                            if (mt is string)
                            {
                                Action <string, string> Sys = delegate(string nick, string Text) {
                                    Console.WriteLine(Text);
                                    foreach (GamePlayer player in WorldMgr.GetAllPlayers())
                                    {
                                        player.SendMessage(string.Format("[{0}] {1}", nick, Text));
                                    }
                                };
                                Action DisconnectAll = delegate {
                                    foreach (GamePlayer player in WorldMgr.GetAllPlayers())
                                    {
                                        log.Info(string.Format("Saving Player {0} into Database!", player.PlayerCharacter.NickName));
                                        player.SaveIntoDatabase();
                                        log.Info(string.Format("Disconnecting Player {0}!", player.PlayerCharacter.NickName));
                                        player.Disconnect();
                                    }
                                    log.Info("Shutdown Server!");
                                    GameServer.Instance.Shutdown();
                                    LogManager.Shutdown();
                                };
                                Sys("Auto Maintenance", "Manuten\x00e7\x00e3o agendada, fiquem atentos aos aviso!");
                                System.Timers.Timer MainTimer = new System.Timers.Timer {
                                    Interval = 1000.0
                                };
                                DateTime MainTime  = DateTime.Parse(string.Format("{0} 00:00:00", "01/27/2011"), CultureInfo.GetCultureInfo("en-US"));
                                MainTime           = MainTime.AddMinutes(double.Parse(mt as string));
                                string CurrentTime = MainTime.ToString("HH:mm:ss");
                                MainTimer.Elapsed += delegate(object s, ElapsedEventArgs e) {
                                    if (CurrentTime != "00:00:00")
                                    {
                                        if ((MainTime.Minute != 0) && (MainTime.Second == 0))
                                        {
                                            Sys("Auto Maintenance", string.Format("Falta {0} {1} para a manuten\x00e7\x00e3o!", MainTime.Minute, (MainTime.Minute == 1) ? "Minuto" : "Minutos"));
                                        }
                                        else if (MainTime.Second < 11)
                                        {
                                            Sys("Auto Maintenance", string.Format("Fechando o servidor em {0}", MainTime.Second));
                                        }
                                        CurrentTime = MainTime.AddSeconds(-1.0).ToString("HH:mm:ss");
                                    }
                                    else
                                    {
                                        Sys("Auto Maintenance", "Estamos desconectando todos os usu\x00e1rios para a manuten\x00e7\x00e3o, voltamos daqui a alguns minutos, saiam do servidor para evitar perca de itens!");
                                        log.Info("End!");
                                        DisconnectAll();
                                        MainTimer.Stop();
                                    }
                                };
                                MainTimer.Start();
                            }
                        }).Start(str14);
                    }
                }
                catch (Exception exception10)
                {
                    exception = exception10;
                    log.Error("There was an error in command!");
                    log.Error(exception.Message + Environment.NewLine + exception.StackTrace);
                }
                break;

            case "savemap":
                break;

            case "clear":
                Console.Clear();
                break;

            case "ball&reload":
                if (BallMgr.ReLoad())
                {
                    Console.WriteLine("Ball info is Reload!");
                }
                else
                {
                    Console.WriteLine("Ball info is Error!");
                }
                break;

            case "map&reload":
                if (!MapMgr.ReLoadMap())
                {
                    Console.WriteLine("Map info is Error!");
                    break;
                }
                Console.WriteLine("Map info is Reload!");
                break;

            case "mapserver&reload":
                if (!MapMgr.ReLoadMapServer())
                {
                    Console.WriteLine("mapserver info is Error!");
                    break;
                }
                Console.WriteLine("mapserver info is Reload!");
                break;

            case "prop&reload":
                if (!PropItemMgr.Reload())
                {
                    Console.WriteLine("prop info is Error!");
                    break;
                }
                Console.WriteLine("prop info is Reload!");
                break;

            case "item&reload":
                if (!ItemMgr.ReLoad())
                {
                    Console.WriteLine("item info is Error!");
                    break;
                }
                Console.WriteLine("item info is Reload!");
                break;

            case "shop&reload":
                if (!ShopMgr.ReLoad())
                {
                    Console.WriteLine("shop info is Error!");
                    break;
                }
                Console.WriteLine("shop info is Reload!");
                break;

            case "quest&reload":
                if (!QuestMgr.ReLoad())
                {
                    Console.WriteLine("quest info is Error!");
                    break;
                }
                Console.WriteLine("quest info is Reload!");
                break;

            case "fusion&reload":
                if (!FusionMgr.ReLoad())
                {
                    Console.WriteLine("fusion info is Error!");
                    break;
                }
                Console.WriteLine("fusion info is Reload!");
                break;

            case "consortia&reload":
                if (!ConsortiaMgr.ReLoad())
                {
                    Console.WriteLine("consortiaMgr info is Error!");
                    break;
                }
                Console.WriteLine("consortiaMgr info is Reload!");
                break;

            case "rate&reload":
                if (!RateMgr.ReLoad())
                {
                    Console.WriteLine("Rate Rate is Error!");
                    break;
                }
                Console.WriteLine("Rate Rate is Reload!");
                break;

            case "fight&reload":
                if (!FightRateMgr.ReLoad())
                {
                    Console.WriteLine("FightRateMgr is Error!");
                    break;
                }
                Console.WriteLine("FightRateMgr is Reload!");
                break;

            case "dailyaward&reload":
                if (!AwardMgr.ReLoad())
                {
                    Console.WriteLine("dailyaward is Error!");
                    break;
                }
                Console.WriteLine("dailyaward is Reload!");
                break;

            case "language&reload":
                if (!LanguageMgr.Reload(""))
                {
                    Console.WriteLine("language is Error!");
                    break;
                }
                Console.WriteLine("language is Reload!");
                break;

            case "treasure&reload":
                if (!TreasureAwardMgr.ReLoad())
                {
                    Console.WriteLine("TreasureAward is Error!");
                    break;
                }
                Console.WriteLine("TreasureAward is Reload!");
                break;

            case "nickname":
            {
                Console.WriteLine("Please enter the nickname");
                string str15 = (CommandArgs.Length > 0) ? CommandArgs[0] : Console.ReadLine();
                Console.WriteLine(WorldMgr.GetPlayerStringByPlayerNickName(str15));
                break;
            }

            default:
            {
                string cmdLine = CommandName + string.Join(" ", CommandArgs);
                if (cmdLine.Length > 0)
                {
                    if (cmdLine[0] == '/')
                    {
                        cmdLine = cmdLine.Remove(0, 1).Insert(0, "&");
                    }
                    try
                    {
                        if (!CommandMgr.HandleCommandNoPlvl(client, cmdLine))
                        {
                            Console.WriteLine("Unknown command: " + cmdLine);
                        }
                    }
                    catch (Exception exception2)
                    {
                        Console.WriteLine(exception2.ToString());
                    }
                }
                break;
            }
            }
        }
Beispiel #2
0
        public override bool Start()
        {
            if (m_isRunning)
            {
                return(false);
            }
            try
            {
                AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);

                Thread.CurrentThread.Priority = ThreadPriority.Normal;

                GameProperties.Refresh();


                if (!InitComponent(RecompileScripts(), "Recompile Scripts"))
                {
                    return(false);
                }

                if (!InitComponent(StartScriptComponents(), "Script components"))
                {
                    return(false);
                }

                if (!InitComponent((GameProperties.EDITION == Edition), "Edition:" + Edition))
                {
                    return(false);
                }

                if (!InitComponent(InitSocket(IPAddress.Parse(Configuration.Ip), Configuration.Port), "InitSocket Port:" + Configuration.Port))
                {
                    return(false);
                }

                if (!InitComponent(AllocatePacketBuffers(), "AllocatePacketBuffers()"))
                {
                    return(false);
                }

                if (!InitComponent(LogMgr.Setup(Configuration.GAME_TYPE, Configuration.ServerID, Configuration.AreaID), "LogMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(WorldMgr.Init(), "WorldMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(MapMgr.Init(), "MapMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(ItemMgr.Init(), "ItemMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(ItemBoxMgr.Init(), "ItemBox Init"))
                {
                    return(false);
                }

                if (!InitComponent(BallMgr.Init(), "BallMgr Init"))
                {
                    return(false);
                }
                if (!InitComponent(BallConfigMgr.Init(), "BallConfigMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(FusionMgr.Init(), "FusionMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(AwardMgr.Init(), "AwardMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(NPCInfoMgr.Init(), "NPCInfoMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(MissionInfoMgr.Init(), "MissionInfoMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(PveInfoMgr.Init(), "PveInfoMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(DropMgr.Init(), "Drop Init"))
                {
                    return(false);
                }

                if (!InitComponent(FightRateMgr.Init(), "FightRateMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(ConsortiaLevelMgr.Init(), "ConsortiaLevelMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(RefineryMgr.Init(), "RefineryMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(StrengthenMgr.Init(), "StrengthenMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(PropItemMgr.Init(), "PropItemMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(ShopMgr.Init(), "ShopMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(QuestMgr.Init(), "QuestMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(RoomMgr.Setup(Configuration.MaxRoomCount), "RoomMgr.Setup"))
                {
                    return(false);
                }

                if (!InitComponent(GameMgr.Setup(Configuration.ServerID, GameProperties.BOX_APPEAR_CONDITION), "GameMgr.Start()"))
                {
                    return(false);
                }

                if (!InitComponent(ConsortiaMgr.Init(), "ConsortiaMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(LanguageMgr.Setup(@""), "LanguageMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(RateMgr.Init(Configuration), "ExperienceRateMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(MacroDropMgr.Init(), "MacroDropMgr Init"))
                {
                    return(false);
                }

                if (!InitComponent(BattleMgr.Setup(), "BattleMgr Setup"))
                {
                    return(false);
                }

                if (!InitComponent(InitGlobalTimer(), "Init Global Timers"))
                {
                    return(false);
                }

                if (!InitComponent(MarryRoomMgr.Init(), "MarryRoomMgr Init"))
                {
                    return(false);
                }
                if (!InitComponent(LogMgr.Setup(1, 4, 4), "LogMgr Setup"))
                {
                    return(false);
                }
                GameEventMgr.Notify(ScriptEvent.Loaded);

                if (!InitComponent(InitLoginServer(), "Login To CenterServer"))
                {
                    return(false);
                }

                RoomMgr.Start();
                GameMgr.Start();
                BattleMgr.Start();
                MacroDropMgr.Start();

                if (!InitComponent(base.Start(), "base.Start()"))
                {
                    return(false);
                }



                GameEventMgr.Notify(GameServerEvent.Started, this);

                GC.Collect(GC.MaxGeneration);

                if (log.IsInfoEnabled)
                {
                    log.Info("GameServer is now open for connections!");
                }

                m_isRunning = true;
                return(true);
            }
            catch (Exception e)
            {
                if (log.IsErrorEnabled)
                {
                    log.Error("Failed to start the server", e);
                }

                return(false);
            }
        }
        public void HandleReload(GSPacketIn packet)
        {
            eReloadType type   = (eReloadType)packet.ReadInt();
            bool        result = false;

            switch (type)
            {
            case eReloadType.ball:
                result = BallMgr.ReLoad();
                break;

            case eReloadType.fusion:
                result = FusionMgr.ReLoad();
                break;

            case eReloadType.item:
                result = ItemMgr.ReLoad();
                break;

            case eReloadType.map:
                result = MapMgr.ReLoadMap();
                break;

            case eReloadType.mapserver:
                result = MapMgr.ReLoadMapServer();
                break;

            case eReloadType.quest:
                result = QuestMgr.ReLoad();
                break;

            case eReloadType.server:
                GameServer.Instance.Configuration.Refresh();
                break;

            case eReloadType.rate:
                result = RateMgr.ReLoad();
                break;

            case eReloadType.fight:
                result = FightRateMgr.ReLoad();
                break;

            case eReloadType.dailyaward:
                result = AwardMgr.ReLoad();
                break;

            case eReloadType.language:
                result = LanguageMgr.Reload("");
                break;

            default:
                break;

            case eReloadType.shop:
                result = ShopMgr.ReLoad();

                break;

            case eReloadType.consortia:
                result = ConsortiaMgr.ReLoad();
                break;
                //case eReloadType.prop:
                //    result = PropItemMgr.Reload();
                //    break;
            }
            packet.WriteInt(GameServer.Instance.Configuration.ServerID);
            packet.WriteBoolean(result);
            SendTCP(packet);
        }
Beispiel #4
0
        /// <summary>
        /// Handles the server action
        /// </summary>
        /// <param name="parameters"></param>
        public void OnAction(Hashtable parameters)
        {
            Console.WriteLine("Starting GameServer ... please wait a moment!");
            GameServer.CreateInstance(new GameServerConfig());
            GameServer.Instance.Start();
            GameServer.KeepRunning = true;

            Console.WriteLine("Server started!");
            ConsoleClient client = new ConsoleClient();

            while (GameServer.KeepRunning)
            {
                try
                {
                    handler = ConsoleCtrHandler;
                    SetConsoleCtrlHandler(handler, true);

                    Console.Write("> ");
                    string   line = Console.ReadLine();
                    string[] para = line.Split(' ');
                    switch (para[0])
                    {
                    case "exit":
                        GameServer.KeepRunning = false;
                        break;

                    case "cp":
                        GameClient[] clients     = GameServer.Instance.GetAllClients();
                        int          clientCount = clients == null ? 0 : clients.Length;

                        GamePlayer[]    players     = WorldMgr.GetAllPlayers();
                        int             playerCount = players == null ? 0 : players.Length;
                        List <BaseRoom> rooms       = RoomMgr.GetAllUsingRoom();
                        int             roomCount   = 0;
                        int             gameCount   = 0;
                        foreach (BaseRoom r in rooms)
                        {
                            if (!r.IsEmpty)
                            {
                                roomCount++;
                                if (r.IsPlaying)
                                {
                                    gameCount++;
                                }
                            }
                        }

                        double memoryCount = GC.GetTotalMemory(false);
                        Console.WriteLine(string.Format("Total Clients/Players:{0}/{1}", clientCount, playerCount));
                        Console.WriteLine(string.Format("Total Rooms/Games:{0}/{1}", roomCount, gameCount));
                        Console.WriteLine(string.Format("Total Momey Used:{0} MB", memoryCount / 1024 / 1024));
                        break;

                    case "shutdown":

                        _count = 6;
                        //_timer = new Timer(new TimerCallback(GameServer.Instance.ShutDownCallBack), null, 0, 60 * 1000);
                        _timer = new Timer(new TimerCallback(ShutDownCallBack), null, 0, 60 * 1000);
                        break;

                    case "savemap":

                        //TODO:

                        break;

                    case "clear":
                        Console.Clear();
                        break;

                    case "ball&reload":
                        if (BallMgr.ReLoad())
                        {
                            Console.WriteLine("Ball info is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("Ball info is Error!");
                        }
                        break;

                    case "map&reload":
                        if (MapMgr.ReLoadMap())
                        {
                            Console.WriteLine("Map info is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("Map info is Error!");
                        }
                        break;

                    case "mapserver&reload":
                        if (MapMgr.ReLoadMapServer())
                        {
                            Console.WriteLine("mapserver info is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("mapserver info is Error!");
                        }
                        break;

                    case "prop&reload":
                        if (PropItemMgr.Reload())
                        {
                            Console.WriteLine("prop info is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("prop info is Error!");
                        }
                        break;

                    case "item&reload":
                        if (ItemMgr.ReLoad())
                        {
                            Console.WriteLine("item info is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("item info is Error!");
                        }
                        break;

                    case "shop&reload":

                        if (ShopMgr.ReLoad())
                        {
                            Console.WriteLine("shop info is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("shop info is Error!");
                        }
                        break;

                    case "quest&reload":
                        if (QuestMgr.ReLoad())
                        {
                            Console.WriteLine("quest info is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("quest info is Error!");
                        }
                        break;

                    case "fusion&reload":
                        if (FusionMgr.ReLoad())
                        {
                            Console.WriteLine("fusion info is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("fusion info is Error!");
                        }
                        break;

                    case "consortia&reload":
                        if (ConsortiaMgr.ReLoad())
                        {
                            Console.WriteLine("consortiaMgr info is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("consortiaMgr info is Error!");
                        }
                        break;

                    case "rate&reload":
                        if (RateMgr.ReLoad())
                        {
                            Console.WriteLine("Rate Rate is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("Rate Rate is Error!");
                        }
                        break;

                    case "fight&reload":
                        if (FightRateMgr.ReLoad())
                        {
                            Console.WriteLine("FightRateMgr is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("FightRateMgr is Error!");
                        }
                        break;

                    case "dailyaward&reload":
                        if (AwardMgr.ReLoad())
                        {
                            Console.WriteLine("dailyaward is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("dailyaward is Error!");
                        }
                        break;

                    case "language&reload":
                        if (LanguageMgr.Reload(""))
                        {
                            Console.WriteLine("language is Reload!");
                        }
                        else
                        {
                            Console.WriteLine("language is Error!");
                        }
                        break;

                    case "nickname":
                        Console.WriteLine("Please enter the nickname");
                        string nickname = Console.ReadLine();
                        string state    = WorldMgr.GetPlayerStringByPlayerNickName(nickname);
                        Console.WriteLine(state);
                        break;

                    default:
                        if (line.Length <= 0)
                        {
                            break;
                        }
                        if (line[0] == '/')
                        {
                            line = line.Remove(0, 1);
                            line = line.Insert(0, "&");
                        }

                        try
                        {
                            bool res = CommandMgr.HandleCommandNoPlvl(client, line);
                            if (!res)
                            {
                                Console.WriteLine("Unknown command: " + line);
                            }
                        }
                        catch (Exception e)
                        {
                            Console.WriteLine(e.ToString());
                        }
                        break;
                    }
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex);
                }
            }

            if (GameServer.Instance != null)
            {
                GameServer.Instance.Stop();
            }

            LogManager.Shutdown();
        }
        public void HandleReload(GSPacketIn packet)
        {
            eReloadType eReloadType = (eReloadType)packet.ReadInt();
            bool        val         = false;

            switch (eReloadType)
            {
            case eReloadType.ball:
                val = BallMgr.ReLoad();
                break;

            case eReloadType.map:
                val = MapMgr.ReLoadMap();
                break;

            case eReloadType.mapserver:
                val = MapMgr.ReLoadMapServer();
                break;

            case eReloadType.item:
                val = ItemMgr.ReLoad();
                break;

            case eReloadType.quest:
                val = QuestMgr.ReLoad();
                break;

            case eReloadType.fusion:
                val = FusionMgr.ReLoad();
                break;

            case eReloadType.server:
                GameServer.Instance.Configuration.Refresh();
                break;

            case eReloadType.rate:
                val = RateMgr.ReLoad();
                break;

            case eReloadType.consortia:
                val = ConsortiaMgr.ReLoad();
                break;

            case eReloadType.shop:
                val = ShopMgr.ReLoad();
                break;

            case eReloadType.fight:
                val = FightRateMgr.ReLoad();
                break;

            case eReloadType.dailyaward:
                val = AwardMgr.ReLoad();
                break;

            case eReloadType.language:
                val = LanguageMgr.Reload("");
                break;
            }
            packet.WriteInt(GameServer.Instance.Configuration.ServerID);
            packet.WriteBoolean(val);
            this.SendTCP(packet);
        }
        public void OnAction(Hashtable parameters)
        {
            Console.WriteLine("This server GunnyII, edit and build by SkelletonX!");
            Console.WriteLine("Starting GameServer ... please wait a moment!");
            GameServer.CreateInstance(new GameServerConfig());
            GameServer.Instance.Start();
            GameServer.KeepRunning = true;
            Console.WriteLine("Server started!");
            ConsoleClient client = new ConsoleClient();

            while (GameServer.KeepRunning)
            {
                try
                {
                    ConsoleStart.handler = new ConsoleStart.ConsoleCtrlDelegate(ConsoleStart.ConsoleCtrHandler);
                    ConsoleStart.SetConsoleCtrlHandler(ConsoleStart.handler, true);
                    Console.Write("> ");
                    string   text  = Console.ReadLine();
                    string[] array = text.Split(new char[]
                    {
                        ' '
                    });
                    string key;
                    switch (key = array[0])
                    {
                    case "exit":
                        GameServer.KeepRunning = false;
                        continue;

                    //dragonares
                    case "lock":
                        Console.Clear();
                        Console.WriteLine("Ten tai khoan: ");
                        string bnickname = Console.ReadLine();
                        Console.WriteLine("Ly do band: ");
                        string   breason = Console.ReadLine();
                        DateTime dt2     = new DateTime(2014, 07, 02); //Tempo de banimento
                        using (ManageBussiness mg = new ManageBussiness())
                        {
                            mg.ForbidPlayerByNickName(bnickname, dt2, false);
                        }
                        Console.WriteLine("Nguoi dung " + bnickname + " da bi khoa.");

                        break;

                    case "unlock":
                        Console.Clear();
                        Console.WriteLine("Ten tai khoan: ");
                        string   bnickname2 = Console.ReadLine();
                        DateTime dt22       = new DateTime(2014, 07, 02); //Tempo de banimento
                        using (ManageBussiness mg = new ManageBussiness())
                        {
                            mg.ForbidPlayerByNickName(bnickname2, dt22, true);
                        }
                        Console.WriteLine("Nguoi dung " + bnickname2 + " da mo khoa.");

                        break;

                    case "thongbao":
                    {
                        Console.WriteLine("Thong bao: ");
                        string value = Console.ReadLine();
                        Console.WriteLine(string.Format(value));
                        Console.WriteLine("Thong bao thanh cong .");
                        continue;
                    }

                    case "cp":
                    {
                        GameClient[]    allClients   = GameServer.Instance.GetAllClients();
                        int             num2         = (allClients == null) ? 0 : allClients.Length;
                        GamePlayer[]    allPlayers   = WorldMgr.GetAllPlayers();
                        int             num3         = (allPlayers == null) ? 0 : allPlayers.Length;
                        List <BaseRoom> allUsingRoom = RoomMgr.GetAllUsingRoom();
                        int             num4         = 0;
                        int             num5         = 0;
                        foreach (BaseRoom current in allUsingRoom)
                        {
                            if (!current.IsEmpty)
                            {
                                num4++;
                                if (current.IsPlaying)
                                {
                                    num5++;
                                }
                            }
                        }
                        double num6 = (double)GC.GetTotalMemory(false);
                        Console.WriteLine(string.Format("Total Clients/Players:{0}/{1}", num2, num3));
                        Console.WriteLine(string.Format("Total Rooms/Games:{0}/{1}", num4, num5));
                        Console.WriteLine(string.Format("Total Momey Used:{0} MB", num6 / 1024.0 / 1024.0));
                        continue;
                    }

                    case "shutdown":
                        ConsoleStart._count = 6;
                        ConsoleStart._timer = new Timer(new TimerCallback(ConsoleStart.ShutDownCallBack), null, 0, 60000);
                        continue;

                    case "savemap":
                        continue;

                    case "clear":
                        Console.Clear();
                        continue;

                    case "ball&reload":
                        if (BallMgr.ReLoad())
                        {
                            Console.WriteLine("Ball info is Reload!");
                            continue;
                        }
                        Console.WriteLine("Ball info is Error!");
                        continue;

                    case "map&reload":
                        if (MapMgr.ReLoadMap())
                        {
                            Console.WriteLine("Map info is Reload!");
                            continue;
                        }
                        Console.WriteLine("Map info is Error!");
                        continue;

                    case "mapserver&reload":
                        if (MapMgr.ReLoadMapServer())
                        {
                            Console.WriteLine("mapserver info is Reload!");
                            continue;
                        }
                        Console.WriteLine("mapserver info is Error!");
                        continue;

                    case "prop&reload":
                        if (PropItemMgr.Reload())
                        {
                            Console.WriteLine("prop info is Reload!");
                            continue;
                        }
                        Console.WriteLine("prop info is Error!");
                        continue;

                    case "item&reload":
                        if (ItemMgr.ReLoad())
                        {
                            Console.WriteLine("item info is Reload!");
                            continue;
                        }
                        Console.WriteLine("item info is Error!");
                        continue;

                    case "shop&reload":
                        if (ShopMgr.ReLoad())
                        {
                            Console.WriteLine("shop info is Reload!");
                            continue;
                        }
                        Console.WriteLine("shop info is Error!");
                        continue;

                    case "quest&reload":
                        if (QuestMgr.ReLoad())
                        {
                            Console.WriteLine("quest info is Reload!");
                            continue;
                        }
                        Console.WriteLine("quest info is Error!");
                        continue;

                    case "fusion&reload":
                        if (FusionMgr.ReLoad())
                        {
                            Console.WriteLine("fusion info is Reload!");
                            continue;
                        }
                        Console.WriteLine("fusion info is Error!");
                        continue;

                    case "consortia&reload":
                        if (ConsortiaMgr.ReLoad())
                        {
                            Console.WriteLine("consortiaMgr info is Reload!");
                            continue;
                        }
                        Console.WriteLine("consortiaMgr info is Error!");
                        continue;

                    case "rate&reload":
                        if (RateMgr.ReLoad())
                        {
                            Console.WriteLine("Rate Rate is Reload!");
                            continue;
                        }
                        Console.WriteLine("Rate Rate is Error!");
                        continue;

                    case "fight&reload":
                        if (FightRateMgr.ReLoad())
                        {
                            Console.WriteLine("FightRateMgr is Reload!");
                            continue;
                        }
                        Console.WriteLine("FightRateMgr is Error!");
                        continue;

                    case "dailyaward&reload":
                        if (AwardMgr.ReLoad())
                        {
                            Console.WriteLine("dailyaward is Reload!");
                            continue;
                        }
                        Console.WriteLine("dailyaward is Error!");
                        continue;

                    case "language&reload":
                        if (LanguageMgr.Reload(""))
                        {
                            Console.WriteLine("language is Reload!");
                            continue;
                        }
                        Console.WriteLine("language is Error!");
                        continue;

                    case "nickname":
                    {
                        Console.WriteLine("Please enter the nickname");
                        string nickName = Console.ReadLine();
                        string playerStringByPlayerNickName = WorldMgr.GetPlayerStringByPlayerNickName(nickName);
                        Console.WriteLine(playerStringByPlayerNickName);
                        continue;
                    }
                    }
                    if (text.Length > 0)
                    {
                        if (text[0] == '/')
                        {
                            text = text.Remove(0, 1);
                            text = text.Insert(0, "&");
                        }
                        try
                        {
                            if (!CommandMgr.HandleCommandNoPlvl(client, text))
                            {
                                Console.WriteLine("Unknown command: " + text);
                            }
                        }
                        catch (Exception ex)
                        {
                            Console.WriteLine(ex.ToString());
                        }
                    }
                }
                catch (Exception value)
                {
                    Console.WriteLine(value);
                }
            }
            if (GameServer.Instance != null)
            {
                GameServer.Instance.Stop();
            }
            LogManager.Shutdown();
        }
Beispiel #7
0
        public override bool Start()
        {
            bool result = true;

            try
            {
                IsRunning = 0;
                Thread.CurrentThread.Priority = ThreadPriority.Normal;
                AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(this.CurrentDomain_UnhandledException);


                if (!this.StartScriptComponents())
                {
                    result = false;
                    GameServer.log.Error("初始化脚本失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化脚本成功!");

                if (!this.InitSocket(IPAddress.Parse(this.Config.GameIP), this.Config.GamePort))
                {
                    result = false;
                    GameServer.log.Error("初始化监听端口失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化监听端口成功!");

                if (!this.AllocatePacketBuffers())
                {
                    result = false;
                    GameServer.log.Error("分配数据包缓冲区失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("分配数据包缓冲区成功!");

                //LogMgr.Setup

                if (!WorldMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化世界场景失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化世界场景成功!");



                if (!FusionMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化熔炼失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化熔炼成功!");

                if (!AwardMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化奖励失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化奖励成功!");


                if (!MissionInfoMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化关卡失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化关卡成功!");

                if (!PveInfoMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化pve失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化pve成功!");



                if (!FightRateMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化战斗倍率失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化战斗倍率成功!");

                if (!ConsortiaLevelMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化公会等级失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化公会等级成功!");

                if (!StrengthenMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化强化失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化强化成功!");

                if (!ShopMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化商店失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化商店成功!");

                if (!BoxMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化时间宝箱失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化时间宝箱成功!");

                if (!QuestMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化任务失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化任务成功!");

                if (!AchievementMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化成就失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化成就成功!");

                if (!AchievementMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化成就失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化成就成功!");

                if (!RoomMgr.Setup(this.Config.MaxRoomCount))
                {
                    result = false;
                    GameServer.log.Error("初始化房间管理服务失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化房间管理服务成功!");

                if (!GameMgr.Setup(1, 4))
                {
                    result = false;
                    GameServer.log.Error("初始化游戏管理服务失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化游戏管理服务成功!");

                if (!ConsortiaMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化公会失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化公会成功!");


                if (!Game.Server.Managers.RateMgr.Init(this.Config))
                {
                    result = false;
                    GameServer.log.Error("初始化经验倍率管理服务失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化经验倍率管理服务成功!");

                if (!MacroDropMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化宏观掉落失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化宏观掉落成功!");


                if (!BattleMgr.Setup(this.Config))
                {
                    result = false;
                    GameServer.log.Error("加载战斗管理服务失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("加载战斗管理服务成功!");

                if (!this.InitGlobalTimer())
                {
                    result = false;
                    GameServer.log.Error("初始化全局Timers失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化全局Timers成功!");

                if (!this.InitLoginServer())
                {
                    result = false;
                    GameServer.log.Error("登陆到中心服务器失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("登陆到中心服务器成功!");

                if (!MarryRoomMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化礼堂失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化礼堂成功!");

                if (!SpaRoomMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化温泉失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化温泉成功!");

                if (!ActiveMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化活动失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化活动成功!");
                if (!VIPMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化VIP失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化VIP成功!");
                if (!LevelMgr.Init())
                {
                    result = false;
                    GameServer.log.Error("初始化等级失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("初始化等级成功!");

                /*  if (!WorldBossMgr.Init())
                 * {
                 *    result = false;
                 *    GameServer.log.Error("初始化世界Boss失败,请检查!");
                 *    return result;
                 * }
                 * GameServer.log.Info("初始化世界Boss成功!");
                 */
                RoomMgr.Start();
                GameMgr.Start();
                BattleMgr.Start();
                MacroDropMgr.Start();

                if (!base.Start())
                {
                    result = false;
                    GameServer.log.Error("启动基础服务失败,请检查!");
                    return(result);
                }
                GameServer.log.Info("启动基础服务成功!");

                GameEventMgr.Notify(ScriptEvent.Loaded);
                GC.Collect(GC.MaxGeneration);
                //LogMgr.Setup(1, 1, 1);
                GameServer.log.Warn("游戏服务器启动成功!");
                IsRunning = 1;
            }
            catch (Exception e)
            {
                GameServer.log.Error("Failed to start the server", e);
                // throw e;
                result = false;
            }
            return(result);
        }